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Castle Crashers: The RPG (Down Until Further Notice)


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#1 Mr. Hatty

Mr. Hatty

    Elder Chicken [Level 5]

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Posted 06 November 2010 - 04:42 AM

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Hello, and welcome to Castle Crashers: THE RPG. This game is based on my other RPG, The Left 4 Dead RPG. So any veterans should know how this works, but for the newbies, here are the rules: In this game The team of Warriors will try to survive while keeping the kingdom safe from constant dangers. The team will face many perils in thier journey, and have to make choices that will question their morality, such as "This peasant has stolen bread to feed his family, he is poor and his children surely will soon die. Enforce the law, or give him a break at the risk of alerting superiors?" or "One of the other knights has been left behind in the woods! Going back to get him will surely get you killed, but he will die if someone doesn't help him"
Armour: Armour is a new mechanic to the "RPG" series, Armour is a shield that will protect your health from being depleted. If your armour is damaged, it may be repaired by a Blacksmith, or by yourself if you have high enough Blacksmith skills. However, if your armour is completely destroyed, then you must buy/make another, for it is unrepairable.
STATS & SKILLS: Leveling up will give you "Skill Points" these points go into a "pool" (ala Fallout 3) and can be spent on various STATS to upgrade. These stats include Melee Fighting, Magic, Agility, Blacksmithing, Defense, Taming, and Animal Orb Powers.
Animal Orbs: Animal Orbs are pets that have special powers, such as automatically raising stats, or helping out during battle.
So, here are the characters, each has thier own arsenal and Special Magic Type.


The Knights

The Red Knight (Open Slot)
Magic: Electrictity
Weapons: Mace, Average Shield, Average Armour
Stats:
Melee Fighting: 5
Magic: 5
Agility: 5
Blacksmithing: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 5
Magic Perk: Can catch a chain of enemies in a lightning blast, and can summon lightning from the sky
Magical Powers:
Splash: Electric Chain
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1

The Blue Knight (Open Slot)
Magic: Ice
Weapons: Wooden Bat, Average Shield, Average Armour
Stats:
Melee Fighting: 5
Magic: 5
Agility: 5
Blacksmithing: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 5
Magic Perk: Can Freeze enemies for short amounts of time
Magical Powers:
Splash: Ice Shard Rain
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1

The Orange Knight (ThePieGuy) VETERAN RPG+
Magic: Fire
Weapons: Dragon Sword, Dragon Shield, Dragon Armour
Stats:
Melee Fighting: 9
Magic: 9
Agility: 9
Blacksmithng: 24
Defense: 9
Taming: 8
Animal Orb Powers: 8
Skill Points: 0
Magic Perk: Can light enemies and Objects on Fire
Magical Powers:
Splash: Flame
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Hawk
Armour: 175/175
Health: 85/110
LEVEL: 16

The Green Knight (stink-man) VETERAN
Magic: Poison
Weapons: Pitchfork, Average Shield, Average Armour
Stats:
Melee Fighting: 5
Magic: 5
Agility: 5
Blacksmithing: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 25
Magic Perk: Can Poison Enemies and food
Magical Powers:
Splash: Poison Goop
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 0/0
Health: 100/110
LEVEL: 11

The Pink Knight (Open Slot)
Magic: Rainbows
Weapons: Lollipop, Average Shield, Average Armour
Stats:
Melee Fighting: 5
Magic: 5
Agility: 5
Blacksmithing: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 5
Magic Perk: Can Send a colorful Rainbow to Blind/stun opponents
Magical Powers:
Splash: Rainbow Ball
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1

The Grey Knight (yoshilime)
Magic: Tools
Weapons: Dragon Shield, Candy Armour
Stats:
Melee Fighting: 5
Magic: 20
Agility: 10
Blacksmithing: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 0
Magic Perk: Can control arrows with his/her mind, and also has slightly more agility
Magical Powers:
Splash: Arrow Rain
Ranged: A Giant Bomb appears and flies towards foes
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 0/0
Health: 75/105
LEVEL: 7


The Black Knight (Grim Reaper) VETERAN
Magic: Darkness
Weapons: Dark Scimitar, Average Shield, Average Armour
Stats:
Melee Fighting: 10
Magic: 5
Agility: 5
Blacksmithing: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 25
Magic Perk: Can summon demons from the ground for a few seconds, also has a better starting sword
Magical Powers:
Splash: Black Death Cloud
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/110
LEVEL: 11


The Light Knight (Open Slot)
Magic: Heavenly
Weapons: Harp, Average Shield, Average Armour
Stats:
Melee Fighting: 5
Magic: 1
Agility: 5
Blacksmiting: 5
Defense: 5
Taming: 5
Animal Orb Powers: 5
Skill Points: 5
Magic Perk: Has lower magic, but can also sprout wings which grant limitied flight
Magical Powers:
Splash: Holy Healing
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Health: 100/105
Armour: 50/50
LEVEL: 5

Those Other Guys

Alien Hominid (isco) VETERAN
Magic: Ray Gun
BIO: Alien Hominid came from his self-titled videogame to the Castle Crashers world for no paticular reason what-so-ever. The only thing people DO know, He kicks balloon
Weapons: Gun/Sword, Explosive Shield, Alien Armour
Stats:
Melee Fighting: 12
Magic: 11
Agility: 5
Blacksmiting: 2
Defense: 5
Taming: 8
Animal Orb Powers: 5
Skill Points: 4
Magic Perk: Can Shoot Out his Ray Gun, WHAT MORE COULD YOU ASK!?
Magical Powers:
Splash: Charge Blast
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: None
Health: 75/85
Armour: 25/75
LEVEL: 11

Mr. Hatty (Open Slot)
Magic: Emotional
BIO: Mr. Hatty comes from the BattleBlock universe, and is the star of the upcoming title, "BattleBlock Theater". He uses his Gems to cause people to have two emotions at once.
Weapons: Gem Encrested Sword, Expensive Shield, Emerald Armour
Stats:
Melee Fighting: 2
Magic: 10
Agility: 10
Blacksmiting: 1
Defense: 1
Taming: 10
Animal Orb Powers: 10
Skill Points: 5
Magic Perk: He can have two emotions at once, I have no clue how that will be helpful, but I guess you'll find that out later.... (In other words, he can hypnotise people)
Magical Powers:
Splash: Short-Ranged Hypno-Ray
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Health: 75/75
Armour: 75/75
LEVEL: 1

Ye Olde Unlockies
The Super Meat Boy "SUPER MEATY PACK"
Meat Boy (Open Slot)
Magic: Meaty
Weapons: Meat Shield, Meaty Armour
Stats:
Melee Fighting: 3
Magic: 1
Agility: 15
Blacksmithing: 1
Defense: 0
Taming: 0
Animal Orb Powers: 9
Skill Points: 5
Magic Perk: Leaves a trail of meat behind that has multiple purposes
Magical Powers:
Splash: Liquified Meat Blast
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 22/22
Health: 5/5
LEVEL: 1

Bandage Girl (Open Slot)
Magic: Healing
Weapons: Bandaid Sword, Bandaid Shield, Adhesive-Bandage Armour, Bandage Package
Stats:
Melee Fighting: 1
Magic: 10
Agility: 15
Blacksmithing: 0
Defense: 0
Taming: 0
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can Heal Teamates
Magical Powers:
Splash: 25HP Heal Blast
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 30/30
Health: 5/5
LEVEL: 1

Commander Video (Open Slot)
Magic: BIT.TYPE
Weapons: BIT.SWORD, BIT.SHIELD, BIT.ARMOUR
Stats:
Melee Fighting: 0
Magic: 5
Agility: 20
Blacksmithing: 5
Defense: 1
Taming: 0
Animal Orb Powers: 3
Skill Points: 5
Magic Perk: Can float in Mid-air
Magical Powers:
Splash: BIT.TRIP DASH
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 30/30
LEVEL: 1

Tim (Open Slot)
Magic: Time manipulating
Weapons: Potion, Hourglass Sword, Sand-Grain Armour
Stats:
Melee Fighting: 5
Magic: 20
Agility: 1
Blacksmithing: 10
Defense: 3
Taming: 0
Animal Orb Powers: 10
Skill Points: 5
Magic Perk: Can rewind time! (But only up to 5 minutes into the past)
Magical Powers:
Splash: Sand-Spew
Ranged: Potion Whirl
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 5/5
Health: 100/100
LEVEL: 1

Dr. Fetus (Open Slot)
Magic: Evil
Weapons: Chainsaw, Jar-Armour
Stats:
Melee Fighting: 10
Magic: 0
Agility: 0
Blacksmithing: 0
Defense: 30
Taming: 0
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can Spawn Chainsaws
Magical Powers:
Splash: Buzzsaw Launch
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 250/250
Health: 20/20
LEVEL: 1

Mr. Minecraft (Open Slot)
Magic: Pixelated
Weapons: Minecraft Sword, Minecraft Block-Shield, Pixel-Armour
Stats:
Melee Fighting: 9
Magic: 1
Agility: 1
Blacksmithing: 30
Defense: 0
Taming: 0
Animal Orb Powers: 1
Skill Points: 5
Magic Perk: Can Mine And Spawn Blocks
Magical Powers:
Splash: Block Slam
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 30/30
Health: 50/50
LEVEL: 1

Captain Viridian (Open Slot)
Magic: Physics
Weapons: Grav-Armour
Stats:
Melee Fighting: 2
Magic: 10
Agility: 18
Blacksmithing: 2
Defense: 2
Taming: 2
Animal Orb Powers: 2
Skill Points: 5
Magic Perk: Can Change the laws of gravity
Magical Powers:
Splash: Grav-Push
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1

Spelunky (open slot)
Magic: Spelunking
Weapons: Bomb, Pick Axe
Stats:
Melee Fighting: 5
Magic: 5
Agility: 13
Blacksmithing: 25
Defense: 5
Taming: 10
Animal Orb Powers: 9
Skill Points: 5
Magic Perk: Can Excavate
Magical Powers:
Splash: Dirt Splam
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 0/0
Health: 100/100
LEVEL: 1

Ogmo (Open Slot)
Magic: Arial
Weapons: Jump-Resistant Armour
Stats:
Melee Fighting: 5
Magic: 19
Agility: 19
Blacksmithing: 0
Defense: 7
Taming: 0
Animal Orb Powers: 11
Skill Points: 5
Magic Perk: Jump incredibly high
Magical Powers:
Splash: Wind Gust
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 40/40
Health: 7/7
LEVEL: 1

The Kid (Open Slot)
Magic: I Wanna Be The Magic
Weapons: Vintage IWBTG Gun, I Wanna Have The Sword, Apple Shield, The Guy Armour
Stats:
Melee Fighting: 5
Magic: 10
Agility: 8
Blacksmithing: 0
Defense: 0
Taming: 7
Animal Orb Powers: 9
Skill Points: 5
Magic Perk: Can Try To Be The Guy
Magical Powers:
Splash: Apple Spew
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 100/100
Health: .000000001/.000000001
LEVEL: 1

The Head Crab (Open Slot)
Magic: Half-Living
Weapons: Head-Crab Armour Plate
Stats:
Melee Fighting: 20
Magic: 0
Agility: 20
Blacksmithing: 0
Defense: 0
Taming: 0
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can latch onto enemies heads and control/kill them
Magical Powers:
Splash: Rapid Claw Glob
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 55/55
Health: 20/20
LEVEL: 1

Goo (Open Slot)
Magic: Gooey
Weapons: Goo Sword, Goo Shield, Goo Armour
Stats:
Melee Fighting: 3
Magic: 13
Agility: 2
Blacksmithing: 5
Defense: 9
Taming: 13
Animal Orb Powers: 13
Skill Points: 5
Magic Perk: Can Stick to walls
Magical Powers:
Splash: Goo Splash
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A

Ogmo (Open Slot)
Magic: Jumpey
Weapons: Jump-Resistant Armour
Stats:
Melee Fighting: 1
Magic: 16
Agility: 15
Blacksmithing: 0
Defense: 6
Taming: 4
Animal Orb Powers: 19
Skill Points: 5
Magic Perk: Can Jump to Incredible Height
Magical Powers:
Splash: Spin Push
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 11/11
Health: 22/22
LEVEL: 1

Marvel vs Capcom Pack
Mega Man (UltimateHominid) RPG+
Magic: Robot Master
Weapons: Mega Buster, Mega Armour
Stats:
Melee Fighting: 7
Magic: 9
Agility: 1
Blacksmithing: 8
Defense: 12
Taming: 1
Animal Orb Powers: 18
Skill Points: 15
Magic Perk: Can Shoot different missiles from his Mega Buster
Magical Powers:
Splash: Water Bubble Shield
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 100/100
Health: 100/100
LEVEL: 6

Sonia (Sarah)
Magic: Soundwaves
Weapons: Harp Guitar, SoundShield
Stats:
Melee Fighting: 0
Magic: 40
Agility: 61
Blacksmithing: 0
Defense: 7
Taming: 6
Animal Orb Powers: 29
Skill Points: 0
Magic Perk: can generate Ultra powerfull soundwaves.
Magical Powers:
Splash: Speaker Burst
Ranged: Note Sniper
Jump: N/A
Arial: N/A
Animal Orb: Lyra
Armour: 0/0
Health: 175/75
LEVEL: 4

Viewtiful Joe (Open Slot)
Magic: Viewtiful
Weapons: Mega Buster, Mega Armour
Stats:
Melee Fighting: 19
Magic: 19
Agility: 19
Blacksmithing: 8
Defense: 19
Taming: 19
Animal Orb Powers: 19
Skill Points: 5
Magic Perk: Can do lightning fast dash-attacks that stun foes
Magical Powers:
Splash: Dash
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Okami
Armour: 100/100
Health: 100/100
LEVEL: 1

Ryu (Open Slot)
Magic: Hadoken
Weapons: None
Stats:
Melee Fighting: 35
Magic: 19
Agility: 4
Blacksmithing: 0
Defense: 0
Taming: 2
Animal Orb Powers: 7
Skill Points: 5
Magic Perk: Can Summon Mets-Hadoken
Magical Powers:
Splash: Flying Kick
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 100/100
Health: 100/100
LEVEL: 1


Frank West (Open Slot)
Magic: Photography
Weapons: Baseball Bat, Servbot Shield, Mega Man X Armour
Stats:
Melee Fighting: 24
Magic: 12
Agility: 1
Blacksmithing: 9
Defense: 2
Taming: 18
Animal Orb Powers: 5
Skill Points: 5
Magic Perk: Can Photograph enemies and gain bonuses/level up from them
Magical Powers:
Splash: Blinding Camera Flash
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Queen Bee
Armour: 125/125
Health: 100/100
LEVEL: 1


Chuck Greene (Open Slot)
Magic: Craftsmanship
Weapons: Spiked Baseball Bat, I.E.D Shield, Arthur's Knight Armour
Stats:
Melee Fighting: 24
Magic: 15
Agility: 4
Blacksmithing: 39
Defense: 0
Taming: 9
Animal Orb Powers: 2
Skill Points: 5
Magic Perk: Can keep items used in an unsuccesful craft
Magical Powers:
Splash: Dagger Glove Throw
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Zombie Head
Armour: 150/150
Health: 100/100
LEVEL: 1

Captain America (Open Slot)
Magic: American
Weapons: Power Gloves, Rising Star Shield, America Armour
Stats:
Melee Fighting: 42
Magic: 0
Agility: 32
Blacksmithing: 0
Defense: 19
Taming: 18
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can create a forcefield around him/other warriors with the "Rising Star"
Magical Powers:
Splash: Charging Star
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1

Iron Man(Open Slot)
Magic: Mechanical
Weapons: Iron Fists, Stark Corp Shield, Iron Man Armour
Stats:
Melee Fighting: 50
Magic: 10
Agility: 50
Blacksmithing: 0
Defense: 50
Taming: 0
Animal Orb Powers: 7
Skill Points: 5
Magic Perk: Can fly into the air with his Hyper Iron Boots
Magical Powers:
Splash: Beam Blast
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 200/200
Health: 100/100
LEVEL: 1


Spiderman (Open Slot)
Magic: Web
Weapons: Web Gloves, Web Shield, Spider Armour
Stats:
Melee Fighting: 83
Magic: 19
Agility: 50
Blacksmithing: 0
Defense: 0
Taming: 0
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can Web Swing; It's self explanitory
Magical Powers:
Splash: Web Throw
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Spider
Armour: 5/5
Health: 100/100
LEVEL: 1


Wolverine (Open Slot)
Magic: X
Weapons: Bone Claws, X Armour
Stats:
Melee Fighting: 95
Magic: 0
Agility: 82
Blacksmithing: 0
Defense: 0
Taming: 20
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can extend bone claws to great heights
Magical Powers:
Splash: Claw Barrage
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 20/20
Health: 85/85
LEVEL: 1


Docter Doom (Open Slot)
Magic:
Weapons: Metalic Fists, Cape Shield, Metalic Armour
Stats:
Melee Fighting: OVER 9000!
Magic: 0
Agility: 0
Blacksmithing: 0
Defense: 0
Taming: 0
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can make himself explode. This will automatically destroy his armour and take 50HP
Magical Powers:
Splash: Magnetic Rays
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Shuma-Gorath
Armour: 75/75
Health: 100/100
LEVEL: 1


The Human Torch (Open Slot)
Magic: Flame
Weapons: Heat-Proof Armour
Stats:
Melee Fighting: 0
Magic: 40
Agility: 90
Blacksmithing: 0
Defense: 0
Taming: 0
Animal Orb Powers: 0
Skill Points: 5
Magic Perk: Can withstand any high temperature and can set himself on fire. While he is on fire, he is granted limited flight.
Magical Powers:
Splash: Heat Wave
Ranged: Fire Ball
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 20/20
Health: 100/100
LEVEL: 1

Speedy Pack

Sonic The Hedgehog (open Slot)
Magic: Secret Ring
Weapons: Black Knight Armour, Black Knight Shield, Black Knight sword
Stats:
Melee Fighting: 9
Magic: 12
Agility: 54
Blacksmithing: 2
Defense: 0
Taming: 16
Animal Orb Powers: 22
Skill Points: 5
Magic Perk: Can do a homing attack
Magical Powers:
Splash: Ring Twirl
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1

Run Man (open slot)
Magic: Speed
Weapons: Star Swoord, Star Shield, star Armour
Stats:
Melee Fighting: 4
Magic: 19
Agility: 74
Blacksmithing: 0
Defense: 12
Taming: 9
Animal Orb Powers: 5
Skill Points: 5
Magic Perk: Can do an explosive dash attack
Magical Powers:
Splash:Twirl dash
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 75/75
Health: 75/75
LEVEL: 1

Albert Wesker
Magic: Bad-balloon
Weapons: Machine Gun, Genetically Engineered Zombie Shield, Average Armour
Stats:
Melee Fighting: 9
Magic: 24
Agility: 48
Blacksmithing: 9
Defense: 21
Taming: 79
Animal Orb Powers: 73
Skill Points: 5
Magic Perk: Can do a teleport move that drains 25% of total health
Magical Powers:
Splash: Flying Kick Twirl
Ranged: Super-Concentrated Grenade Launcher blast
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 50/50
Health: 100/100
LEVEL: 1


Thou Specialites



Benjie (DaShroom) VETERAN RPG+
Magic: Zombie Whoop-balloon
*REQUIREMENT: YOU HAVE TO HAVE PLAYED THE L4D RPG to play as this character
BIO: Benjie is an old Country Redneck who hangs out in Las Vegas casinos. He is a skilled Helicopter pilot and rescues survivors. He also hunts Tanks with harpoon guns for sport!
Weapons: Harpoon Gun, Tank Skin Shield, Huntin' Shack Brand Bullet-Proof Armour
Stats:
Melee Fighting: 15
Magic: 5
Agility: 8
Blacksmiting: 12
Defense: 8
Taming: 6
Animal Orb Powers: 6
Skill Points: 10
Magic Perk: He can summon zombies for a short period of time, this will however slightly damage him each time used.
Magical Powers:
Splash: Boomer Spray
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: Turtle
Health: 90/100
Armour: 0/140
LEVEL: 16

The Scavenger (Open Slot)
SPECIAL: Can be more than one person
Magic: Searching
[signature]Weapons: Shovel, Oval Shield, E-Z Clean Armour
Stats:
Melee Fighting: 4
Magic: 1
Agility: 9
Blacksmithing: 7
Defense: 7
Taming: 1
Animal Orb Powers: 9
Skill Points: 5
Magic Perk: Can Scavenge
Magical Powers: Can Super-Dig
Splash: Dirt Flurry
Ranged: N/A
Jump: N/A
Arial: N/A
Animal Orb: N/A
Armour: 0/0
Health: 100/100
LEVEL: 1

#2 Mr. Hatty

Mr. Hatty

    Elder Chicken [Level 5]

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Posted 06 November 2010 - 04:42 AM

The Voice's Log

Posted Image

Hello, I am The Voice. I am a voice that is not attached to any body of any sort. I am just there. Anyway, this is my log. I can see everything that happens because I quite literaally am everywhere! So, this is where data will be recorded.

The Orange Knight (ThePieGuy) is ready to set fire to opposers!
Alien Hominid (isco) lands into the battle!
Benjie (DaShroom) flies in with his Zombie-killing skills and is ready to kick some balloon!
The Black Knight (Grim Reaper) Reigns justified terror upon the enemies!

The Story Begins....

It's a brave new world, a world where villagers are happy by day, but in constant fear by night. So warriors must protect the world from the Dark Evil. So..... here our story begins.........

General Addvice: MAGGOTS! You get your sorry bums off the ground before I scrape them off!

Grim Reaper:Ugh, when are gonna get our weapons?

General Addvice: SHUT UP MAGGOTS! NOW YOU LISTEN HERE, I'm gonna teach you all the basics...

*One Boring After-School Special later.....

General Addvice: Alright, lets see what you can do!

Dungeon 1: The Training Cave

The warriors find themselves in a cave, there is are four jars of mana, a four basic swords, and a wooden shield.

#3 Mr. Hatty

Mr. Hatty

    Elder Chicken [Level 5]

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Posted 06 November 2010 - 04:42 AM

BADGES
Posted Image
Badges not only look stylish and sho authority, but they also allow use of certain Items. Some badges even will convince strangers to join your party!

SCAVENGER BADGES
*Scavenger Badges are unlocked by the scavenger class.
Spoiler


ACHIEVEABLE BADGES
*These badges are achieveable by anyone, usualy by doing something heroic, or finding something of interest. They are, "Achievements" if you will
Spoiler


#4 Mr. Hatty

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Posted 06 November 2010 - 04:43 AM

ALIGNMENT HISTORY
Hello, I am the voice of alignment! This will show your moral progress and what you have gained/lost from it!

Ben Dover
Alignment: Neutral
Decisions:

Grim Reaper:
Alignment: Neutral
Decisions:

Isco:
Alignment: GOOD
Decisions:
Saved a far-off village of... well.... Villagers... Outcome: There is a new place to explore, people are alive!
SPLIT TREASURE EVENLY! Outcome: Your friends might return the favor!

Benjie:
Alignment: Neutral
Decisions:

Yoshi:
Alignment: EVIL
Decisions:
Destroyed the previously saved far-off village has been terminated for no paticular reason. YOUR A JERK. Outcome: Thousands are dead. Also, did I mention that the plant that will cure cancer ONLY inhabits that village? Yeah, you just made cancer uncurable!

Mordecai
Alignment: Neutral
Decisions:


BLUEPRINTS

GOLD PAINT + WRENCH = THE GOLD WRENCH
FLAGPOLE + SHIELD = PUSH-SHIELD
CHICKEN + BOMB = KAMIKAZI CHICKEN
CANDY CANE + ANY TYPE OF ARMOUR = CANDY ARMOUR

#5 ThePieGuy

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Posted 06 November 2010 - 03:23 PM

I call orange knight!

#6 Mr. Hatty

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Posted 06 November 2010 - 05:20 PM

I call orange knight!

Okay, adding you! We will start monce we have 4 people.
And since you are a part if the L4D RPG, you get a veteran bonus and start @ level 5 :D

#7 isco

isco

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Posted 06 November 2010 - 05:37 PM

I call dibs on Alien Hominid!

#8 Mr. Hatty

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Posted 06 November 2010 - 05:45 PM

Okay adding!

I call dibs on Alien Hominid!

Incase anyone was wondering, Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one
.

#9 isco

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Posted 06 November 2010 - 05:47 PM

Okay adding!

I call dibs on Alien Hominid!

Incase anyone was wondering, Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one
.


Alright. Cool.

So this plays like L4DRPG with a few changes right?

#10 ThePieGuy

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Posted 06 November 2010 - 05:49 PM

Okay adding!

I call dibs on Alien Hominid!

Incase anyone was wondering, Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one
.

Will everyone be able to get Scavenger Badges or will it be just for one char, like the L4D Rpg?

#11 Mr. Hatty

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Posted 06 November 2010 - 05:56 PM

Okay adding!

I call dibs on Alien Hominid!

Incase anyone was wondering, Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one
.


Alright. Cool.

So this plays like L4DRPG with a few changes right?

Yeah, defferent scenario, and some other stats and a revamped level-up system, but that's about it. Everything else is the same. And just incase you guys are wondering, I am still going to work on the L4D RPG.

#12 Mr. Hatty

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Posted 06 November 2010 - 05:57 PM

Okay adding!

I call dibs on Alien Hominid!

Incase anyone was wondering, Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one
.

Will everyone be able to get Scavenger Badges or will it be just for one char, like the L4D Rpg?

Juat the one, but that nay change later..

#13 DaShroom

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Posted 07 November 2010 - 10:35 AM

put me under Benjie!

#14 Mr. Hatty

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Posted 07 November 2010 - 04:06 PM

put me under Benjie!

Okay, adding as Benjie. But WARNING: you won't recieve the veteran bonus with Benjie because he starts at level 5.
EDIT: By the way, one more and we'll start

#15 Grim Reaper

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Posted 07 November 2010 - 09:01 PM

I call Black Knight.

#16 Mr. Hatty

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Posted 08 November 2010 - 01:28 AM

I call Black Knight.

Okay adding, We are ready to start............

It's a brave new world, a world where villagers are happy by day, but in constant fear by night. So warriors must protect the world from the Dark Evil. So..... here our story begins.........

General Addvice: MAGGOTS! You get your sorry bums off the ground before I scrape them off!

Grim Reaper:Ugh, when are gonna get our weapons?

General Addvice: SHUT UP MAGGOTS! NOW YOU LISTEN HERE, I'm gonna teach you all the basics...

*One Boring After-School Special later.....

General Addvice: Alright, lets see what you can do!

Dungeon 1: The Training Cave

The warriors find themselves in a cave, there is are four jars of mana, a four basic swords, and a wooden shield.

What Shalt Thou Do?

#17 Grim Reaper

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Posted 08 November 2010 - 02:07 AM

I played the LFD RBG.

#18 Mr. Hatty

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Posted 08 November 2010 - 02:16 AM

I played the LFD RBG.

Your Point?

#19 Grim Reaper

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Posted 08 November 2010 - 02:28 AM

I played the LFD RBG.

Your Point?

Wheres my level 5 and veteran thingy.

#20 Mr. Hatty

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Posted 08 November 2010 - 02:35 AM

I played the LFD RBG.

Your Point?

Wheres my level 5 and veteran thingy.

It's on the OP....

#21 ThePieGuy

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Posted 08 November 2010 - 03:22 AM

I call Black Knight.

Okay adding, We are ready to start............

It's a brave new world, a world where villagers are happy by day, but in constant fear by night. So warriors must protect the world from the Dark Evil. So..... here our story begins.........

General Addvice: MAGGOTS! You get your sorry bums off the ground before I scrape them off!

Grim Reaper:Ugh, when are gonna get our weapons?

General Addvice: SHUT UP MAGGOTS! NOW YOU LISTEN HERE, I'm gonna teach you all the basics...

*One Boring After-School Special later.....

General Addvice: Alright, lets see what you can do!

Dungeon 1: The Training Cave

The warriors find themselves in a cave, there is are four jars of mana, a four basic swords, and a wooden shield.

What Shalt Thou Do?

Ben Dover (my knights name) picks up a jar of mana and a basic sword.

Lets get going.

#22 Mr. Hatty

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Posted 08 November 2010 - 03:56 AM

The group walks forward. They find some writing etched on the wall and a door with a purple gem on it. The writing says

You are South, your friend is West. Your Sword is the tip of the East part of the compass that is guarded by North. What tis be North?

It apears that the riddle must be solved for the door to be opened.

What Shalt Though Doeth?

#23 DaShroom

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Posted 08 November 2010 - 06:28 AM

You are South, your friend is West. Your Sword is the tip of the East part of the compass that is guarded by North. What tis be North?


You are south, ok, your friend is west, allright, Your Sword is the tip of the East part of the compass that is guarded by North, HUH? that sentence ain't making no sense!

#24 DaShroom

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Posted 08 November 2010 - 02:27 PM

oh wait, I KNOW! North is my shield!

#25 Mr. Hatty

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Posted 09 November 2010 - 12:45 AM

oh wait, I KNOW! North is my shield!

YOU HAVE ANSWERED THOU RIDDLE!

The door's gem glows and the door opens.

That test showed your intelligence, now this will test your morality!

Hello! I am THE VOICE...OF ALIGNMENT, my friend here, THE VOICE, has been helpful and all, but I will show you what your decisionshave gained you.... Now, you see those buttons in front of you? Well, if you press the blue one, one of you will die. BUT, if you press the red one, then thousands of people in a far off village will die. YOU MUST CHOOSE ONE..... which will it be?

You heard me, WHICH WILL IT BE!?




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