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Zombie Outbreak: Main Game (A Fun Text-Based RPG)


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#1 Droideka 3X

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Posted 12 August 2009 - 06:13 PM

:!: THIS GAME IS DEAD :!:
The story:
Spoiler


This is an RPG I came up with. It's against a zombie outbreak. Everyone has 20 attribute points to spend on perks, weapons, and stuff. I will control the special zombies, while the players fight the none-stop undead horde together to survive. All players have 150 HP, but perks can increase this amount. When a player dies, they are out of the game. Last man alive wins. Shamblers barely do damage, but I control all of the other zombies. I will make them damage you.

Safehouse:
APC, 1000 HP (Current)
Starkhaus, 1500 HP (Not Available)
Ausländer Krachstelle, 3000 HP (Not Available)

Shop:
Health Kit, $5 (HP +10)
Double Health Kit, $10 (HP +20)
Incendiary Rounds, $30 (DMG +5 all projectile weapons)
Shredder Rounds, $60 (DMG +10 all projectile weapons)
HE Rounds, $80 (DMG +15 all projectile weapons)
Thrasher Trasher, $40 (Insta-kills one Thrasher)

Special Zombies:
Runner, 10 HP (7 DMG per hit) [Human Zombie]
Thrasher, 30 HP (15 DMG per hit) [Bear Zombie]
Spawner, 20 HP (1 DMG per hit, spawns Shamblers) [Human Zombie]
Rare Shambler, 20 HP (15 DMG per hit) [Human(?) Zombie]
Hund, 5 HP (10 DMG per hit) [Dog Zombie]
ReAnima, 100 HP (5 DMG per hit) [Unknown Zombie]

Norm Zombies:
Shambler, 15 HP (3 DMG per hit) [Human Zombie]

Other Enemies [N/A]:
Soldier, 15 HP (13 DMG per hit) [Human]
Sergeant, 30 HP (9 DMG per hit) [Human]
Medic, 10 HP (16 DMG per hit) [Human]
Sniper, 5 HP (25 DMG per hit, +30 DMG HDST crit) [Human]
Guard Dog, 3 HP (10 DMG per hit) [Dog]

Perks:
+50 HP (10 atr. points)
+100 HP (20 atr. points)
2x Damage from Weapons (10 atr. points)
Light Armor (5 atr. points)
Heavy Armor (10 atr. points)
XTesla Armor* (5 atr. points)

Weapons:
AK-47 (3 DMG per hit) (5 atr. points)
Shovel (5 DMG per hit) (6 atr. points)
Desert Eagle (10 DMG per hit) (8 atr. points)
Shotgun (15 DMG per hit) (10 atr. points)
Missile Launcher (50 DMG per hit, splash DMG +20) (14 atr. points)
XTesla Detonator* (50 DMG per hit, splash DMG +50) (15 atr. points)
Chainsaw (20 DMG per hit) (10 atr. points)
Grenade Launcher (25 DMG per hit, splash DMG +5) (13 atr. points)
Dual MP7's (10 DMG per hit) (12 atr. points)
Überwaffe (100 DMG per hit) (40 atr. points)

Misc [N/A]:
Large Jewel, $50
Small Jewel, $25
Infectious Sample, $E
Ausländer Tech, $E

Choose your weapons and perks, and get ready to fight the undead army!

*To use these, make sure they're both together. You can't use the XTesla Detonator or Armor by themselves

#2 Darkshadow1

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Posted 12 August 2009 - 06:27 PM

OMG this looks so much fun!!! I want in NAO!!


Hmmmmmm....>.>.....hmmmmm.....<.<.....hmmmmm

I'll take the Ak-47.
The 2x damage perk.
And the light armor. :P

Im READY!!!! (Chromatic Flame you better be here if you love Telsa stuff!!)

#3 Droideka 3X

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Posted 12 August 2009 - 06:41 PM

3 Shamblers appear, moving in closer. Shambler 1 attacks, doing 3 DMG.

#4 Darkshadow1

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Posted 12 August 2009 - 06:45 PM

3 Shamblers appear, moving in closer. Shambler 1 attacks, doing 3 DMG.


AAAAHHH!!! I attack one of the Shamblers straight on the head doing 6 dmg!!

(wait can't we wait till theres more people? Im gonna get massacred!!) :lol:

#5 Droideka 3X

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Posted 12 August 2009 - 06:51 PM

Rare occurance: APC

Doing 50 DMG, the APC kills the zombies, but breaks down. NEW SAFEHOUSE UNLOCKED

#6 Darkshadow1

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Posted 12 August 2009 - 06:56 PM

I run Into the SAFEHOUSE!!! And Bar all the Doors and Windows and wait until another surviver comes to my aid....

(I like this fourm game, we need more people though)

#7 PeakokDuDe

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Posted 12 August 2009 - 07:09 PM

I'll take the shotgun
and Heavy Armor

#8 Droideka 3X

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Posted 12 August 2009 - 07:33 PM

Alarm Sounds: PLEASE MOVE TO A SAFE LOCATION. THE MILITARY WILL DEAL WITH THE OUTBREAK

#9 Darkshadow1

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Posted 12 August 2009 - 07:37 PM

I yell RUN!!!!!! to PeakokDuDe.

#10 Roy-G-Biv

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Posted 12 August 2009 - 08:04 PM

When I highlight something in red, I select it.


Perks:
+50 HP (10 atr. points)
+100 HP (20 atr. points)
2x Damage from Weapons (10 atr. points)
Light Armor (5 atr. points)
Heavy Armor (10 atr. points)
XTesla Armor* (5 atr. points)

Weapons:
AK-47 (3 DMG per hit) (5 atr. points)
Shovel (5 DMG per hit) (6 atr. points)
Desert Eagle (10 DMG per hit) (8 atr. points)
Shotgun (15 DMG per hit) (10 atr. points)
Missile Launcher (50 DMG per hit, splash DMG +20) (14 atr. points)
XTesla Detonator* (50 DMG per hit, splash DMG +50) (15 atr. points)

Choose your weapons and perks, and get ready to fight the undead army!

*To use these, make sure they're both together. You can't use the XTesla Detonator or Armor by themselves

Also, can we gain more points to get more Items?
Or can we save points? Because I have one left.

#11 Droideka 3X

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Posted 12 August 2009 - 08:06 PM

Yes, you can save the points. You can trade your perks and weapons in for other ones.

#12 Darkshadow1

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Posted 12 August 2009 - 08:13 PM

Waiting on your mark Droideka for the safehouse to dissapear.


And yeah Roy-G-Biv!!! Join the game :D

#13 Roy-G-Biv

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Posted 12 August 2009 - 08:22 PM

Also, about the shovel.
Is it only a melee weapon?
Or can we also use it like it's intended to be used?

(Digging holes)

Also, I join the safehouse.

#14 Droideka 3X

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Posted 12 August 2009 - 08:26 PM

You can use any weapon in any way you like. You can bash a zombie with an AK if you wanted

#15 Droideka 3X

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Posted 12 August 2009 - 08:33 PM

A runner screeches, the safehouse is no longer safe. The Runner approaches, taunting the survivors.

#16 Roy-G-Biv

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Posted 12 August 2009 - 08:35 PM

A runner screeches, the safehouse is no longer safe. The Runner approaches, taunting the survivors.

I shoot the runner with my D. eagle.

#17 Droideka 3X

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Posted 12 August 2009 - 08:37 PM

Runner is killed in a violent burst of blood and gore

#18 Droideka 3X

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Posted 12 August 2009 - 08:43 PM

The screech alerted the nearby shamblers. They are coming towards the safehouse. About 2 of them

#19 Darkshadow1

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Posted 12 August 2009 - 09:15 PM

I fire my Ak-47 at the nearest one in the head.

#20 Droideka 3X

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Posted 12 August 2009 - 09:17 PM

The shambler shot is wounded, and cannot moved. Another one attacks dark for 3 DMG

#21 Darkshadow1

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Posted 12 August 2009 - 09:33 PM

I grab the Disabled shambler and use it like a meat shield :P . I then shoot the other Shambler in the leg to cripple it.

#22 Droideka 3X

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Posted 12 August 2009 - 09:35 PM

Both zombies have 9 HP left. You can neck-snap the meatshield, or crush the disabled's head.

#23 Stoic Panda

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Posted 12 August 2009 - 11:29 PM

I will take the XTesla Detonator and Tesla Armour.

I come out of the ground and shoot at the Zombie shot in the leg.

#24 Droideka 3X

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Posted 12 August 2009 - 11:31 PM

Both zombies are killed, but splash damage hit dark, he takes 20 DMG

#25 Darkshadow1

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Posted 12 August 2009 - 11:40 PM

(why me? :cry: )




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