• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

Hi5er

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7 Sentient

About Hi5er

  • Rank
    Hatchling [Level 4]
  • Birthday 03/12/1992

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    Male
  1. Is Game 4 A Timed Exclusive?

    You should definitely go the way of the N+ boys. Started as a browser based game, went to 360, realised xbox was a joke and started development for the PS4! If Banjo or Conker ever get another game for the Xbox, I'll get one straight away, but I can't justify buying a console just for your Indie game guys, sorry On the flip-side, most people have a computer nowdays, so a Steam release would be a nice middle ground that I'd be happy to consider.
  2. Game 4 - Xbox One

    Here's my theory: The question mark is a way of saying that the above Cupcake riding a spider-woman has nothing to do with Game 4 and Dan is just exercising his creative talents - which I applaud by the way, looks crazy. If it is a game, then I think it will be an enemy. Spiders are always evil. Maybe a boss. The cupcake is clearly a baddy, look at the hate sizzling in his endless ghostly eyes. Candyland/Cake World/Sweetville is under siege by the She-Spider Cakes. This is the turth people.
  3. Ima Back!

    Lol... But seriously thats trés rude dude. But I don't remember you either :S
  4. Game 4 Announced!

    The important thing to note, is that the cupcake is wearing a seatbelt. Safety first kids.
  5. I'm not saying you're wrong... But Conker's Bad Fur Day is, was and shall be the funniest and best game to ever play ever; ever. In an era of modern games full of seriousness I can completley agree how strange plots and humour makes a game stand out and this is definitley an example of one, not the best, but it's up there in terms of difference. I would give this game a 3.5/5 - pushing on a 4 if the combat system and character customisation was slightly more involved. There are over 200 heads to choose from-not enough customization? And the combat system- really? This is supposed to be a game focused on solving things and beating the levels. Not fighting. Duh. I enjoy the game, a lot, but Hi5er is right about 'customisation' and the combat. You can choose your head and color, but the body is always the same and you can't create your own head. If those elements were added there would be more options to "customisation' your character. As far as the combat system, every online mode uses some form of combat, especially muckle. You can't shoot any weapons up, and there are no combo moves. I enjoy the simplicity, but it truly is a simple game when talking about those options. I'd give the game a much higher score, but his points are valid. But what you people fail to understand is that this game isn't focused on combat. And you're not meant to have LIEK EVVRY KUSSTOM1Z4T10N 0PT10N ever. You don't need a specific body type for your character; nobody cares about that but you two. And again, like I just said, this game isn't focused on combat. Not like castle crashers with combos and you only get points for fighting in one game mode. Seriously, BBT is supposed to be focused on solving the puzzles and winning- no real combat required unless you are playing muckle. Calm down friend, everyone is entitled to their opinions and there's no need to defend a game to death. My favourite game as I mentioned is Conker's Bad Fur Day, which actually has 0 customization involved in it, but if a game developer has gone to the effort of making customization an element of the game, then they need to do it justice by going for the whole hog - otherwise it can make people think it's lacking in this area. If its about solving the puzzles (which it is), then why is there the need for combat at all? They put in enemies to add depth to the levels, fair enough, now we, as players need a way to fight them - hence the need for a combat system which in my eyes could have gone further. Heres a couple of examples, Mario 64 and Sonic. Both about solving puzzles to get to an end goal, in sonic there's enemies but it does not need a combat system so it doesn't bother, but it gives you ways to avoid enemies. In Mario you have a large variety of moves, combos and power-ups to fight the many enemies you come across, BBT feels like an inbetweeney of these two games that doesn't feel polished, why include games like Muckle if the emphasis is on puzzles? To add depth and lasting appeal. Exactly, but now where's the combat system (or ways to avoid combat situations) to go with it? In terms of customization, again if you're going to do it, do it right. A fully customisable game for me would be: a level editor (check), character editor (semi check, no personalising heads, very simple body colouring), weapon editor (nope), stat editor (nope) etc etc. I am by no means saying BBT is a bad game (3.5/5 is a respectable score, 7/10 if we're going by IGN rating system), for me I feel like it has more to give, no game is perfect and there's always room for improvement and I feel that is what is missing from this game.
  6. I'm not saying you're wrong... But Conker's Bad Fur Day is, was and shall be the funniest and best game to ever play ever; ever. In an era of modern games full of seriousness I can completley agree how strange plots and humour makes a game stand out and this is definitley an example of one, not the best, but it's up there in terms of difference. I would give this game a 3.5/5 - pushing on a 4 if the combat system and character customisation was slightly more involved.
  7. Good Idea?

    I could offer High 5's?
  8. What Would It Be?

    Yeah... Not getting head often enough is a major downer :l What in the world have I just read... If that was a pun, well player sir. ( Pun intended ) Thank you kind sir!
  9. Who Is Rarer?

    no its tiny monkey I wasn't saying it's the rarest I'm asking why? I mean I have Toast (and Tiny Monkey) so I don't really care lol I'm just curious, other people above said it's just due to when they were released though so that makes more sense,
  10. Listen to what you're saying! More money is often the opposite of quality. Microsoft has shown good examples of that. I hope the staff isn't dumb enough to come to such an idiotic agreement, because if they do... Let's just say they won't be the best indie developer anymore. How does having more money lead to lower quality? Call of Duty is a higher quality game than The Behemoth games, (no offense intended) but AH, CC, and BBT are more enjoyable and original because more time was put into them, so more ideas were added throughout development. Look at Rareware my friend. A crappy Banjo sequel, a waste-of-time Conker re-make and a lack luster Perfect Dark game... Now they just stick to the unpopular Kinect games and leave the gems on the back burner. I would hate to see The Behemoth end up like Rareware, in my experience Microsoft are idiots.
  11. Level Maker For Pc?

    Think someone else posted something similar to this, but to do with an app? An app/pc program would be handy, fact. Whether enough people would choose to use it or not is the only thing that questions it's worth. I for one would fully support the idea!
  12. What Would It Be?

    Yeah... Not getting head often enough is a major downer :l
  13. Who Is Rarer?

    Why is Toast so much rarer than any other Furbottom feature head? Shortest release time?
  14. Giraffey!

    Giraffey is the BEST Animal Orb! He was clearly everyones favourite/most used animal orb
  15. Lol they're voiced by the same person... It was a joke friend!