• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

The Gunslinger

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About The Gunslinger

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    Chicken Lover [Level 3]

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    I'm an undacova /b/rotha.
  1. Y i dont cheat or hack in castle crashers.

    You just made two threads about this. Yes, good for you, you're a shut-in who never leaves the house and plays videogames all day, congratulations, you're awesome! GRAAAAAHHHHH!
  2. Hacker Scamming Others for Micro-Points

    Why do you have to make a whole thread about some stupid kid trying to score E-money? I mean, no offense, but I don't think anyone would fall for that trick anyway.
  3. I hate hackers!

    It doesn't really matter, leaderboards are used only for bragging rights. And if you honestly think that you're cool because you spent a large sum of hours playing a game, you really need to get out more.
  4. Super Soldier RTS

    Like alliances....hmm....
  5. Super Soldier RTS

    I have an idea for a game, kinda based off of Super Soldier. You are in command of forces of SUPER SOLDIERS, turning everything pink in your path. The command of the base will be very simple, so it's not for hardcore RTS geniuses. http://www.newgrounds.com/portal/view/284305 Controllable units: Super Soldiers-This is your basic unit, coming in groups of five. These units carry rifles (Firing 20 shots a round, 3 seconds to reload) and have the ability to throw pink grenades when activated. Medium range of fire. Rocketmen-These units carry rocket launchers. They fire 3 shots a round, and take about 5 seconds to reload. They also have the ability to attach and detonate bombs to any surface (Enemy tanks, walls, etc.) when activated. Long range of fire. Flamethrowers-These units are primarily used for crowd control. Carrying devastating flamethrowers, they will set enemies on fire with a click of a button. They have the ability to throw molotov's as a special ability when activated. Medics-These units will heal other units automatically if any of your troops are in need of medical attention. They are weak, and are only able to handle the punch of pistols, so keep them at the back of the group. They have the special ability to revive dead troops temporarily as zombies to eat enemy units. You can tell them to wait and stop, so they wont rush out in the heat of battle to help a soldier with a scraped knee. This is all I have for units right now, but they are open for suggestion. Base Control Lumberjacks-These are deployable units that will continue to provide your base with lumber (Your main resource.) Engineers-These are deployable units that will build defenses around your bases such as barriers and turrets. Laboratory-This building inside of your castle (Or base) is a research facility that will constantly find new ways to improve your units/vehicles/buildings. Barracks-This building is where you will create your units, or train them for battle. It takes 10 seconds to build one squad of any unit. Pimpmobile Workshop-This building is where you will create your vehicles. It takes 10-20 seconds to build a vehicle, depending on the type. Bases are customizable with your own emblem and color scheme. Vehicles Select a group of units to go into a vehicle. The number of units needed in the vehicle will get in the vehicle. The rest will remain on foot. Motor Bike-This vehicle can hold up to two units, one on the front seat, and one on the back. The unit on the back has the ability to use their main attack, but not their special ability. This is a very fast vehicle, but is very vulnerable to enemy attacks. Plane-This vehicle can hold up to four units. Two on either side of the plane's turrets, and two in the cockpit. The plane's turrets are fast firing machine guns, and can deal massive damage. The pilots also have the ability to drop a bomb onto enemy units below. This is an average moving vehicle. It has a decent amount of armor on it, but don't keep it under heavy fire for too long. Tank-This vehicle can hold up to six units. Two units will man the tank's controls and barrel. Four additional units can take a seat on the sides of the tank. This is a very slow vehicle, but the tank packs a powerful punch. It also has heavy armor, and can take a beating. Extra stuff- Alliances-When you're playing a single-player game, you can invite your friend's army to aid you in battle. They will build a smaller base next to yours with individual amount of supplies and troops, although you can recruit your troops to their army temporarily, and give them supplies, and vice versa. Commander abilities-You have special abilities that are only available for you. You will start out with an Aerial Strike, but more abilities will become available to you in the future. I'm not done yet, please share your opinions on my idea.
  6. To dan/creators/programmers

    You mean augmentations to your animal-orbs that you can find?
  7. Here's a base for some new DLC

    A mass of confusion from one comment. I'm beginning to think I have some sort of super-human power. Common sense and the ability to look at a post for at least 3 seconds to decipher what the poster is saying. Damn, I'm talented.
  8. any Dead Space fans?

    Silent Hill Homecoming was a disgrace. P.S. Ruska, don't revive dead threads.
  9. Behemoth tattoo.

    Is that your arm or your leg?
  10. Get'cher Castle Crashers Faceplates Here!

    Can I have a template? I could make one and print it out with my faceplate kit very easily. No need to buy one when you can make one yourself.
  11. Castle Crashers desk top

    Awesome desktop.
  12. TIME BARS and cc stuff

    *Facepalm*
  13. Zombie Crashers Idea?

    Yeah, but instead of knights with swords, you can have bloodied and ragged survivors fighting off zombies with lead-pipes/sticks/makeshift-weapons. This is a pretty awesome idea. If I could make games, I'd use this idea in a heartbeat.
  14. Oh necromancer how i need u

    C'mon. Are you serious? You know what? I'm not gonna deal with this. /ragequit
  15. Promble solved

    Huge sigs are pretty annoying, you know.