• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


  • Content count

  • Joined

  • Last visited

Community Reputation

3 Sentient

1 Follower

About CSword123

  • Rank
    Chicken Lover [Level 3]

Profile Information

  • Gender
  1. What game are you playing ATM?

    I'm currently trying to make a name for my Lord Raptor online in Darkstalkers Ressurection. If it wasn't for the GGPO netcode, it would a heck of a lot harder to get better at the game!
  2. Skullgirls

    I contributed $30 and it feels good man. 360 users never did get the major patch so I didn't feel like getting back into it. We're finally getting a male character too! Take advantage of the awesome GGPO netcode and get yourself a training partner. If that person plays the same character as you, ask for advice. In my experience, no one is going to hand you skill on a silver platter. You have to make an extra effort to learn the mechanics but you should try to have fun doing it as well. Everytime I start a new fighting game like Darkstalkers Resurrection (just came out too), I practice things in training mode and then go online to learn and not stress over winning/losing too much. That comes later
  3. Castle Crashers Arcade Cabinet

    If you are looking for some buttons and sticks I've got a couple of sites I recommend If you want Japanese style Sanwa buttons and sticks (which looks to be what the BBT cabinet is comprised of) you can order them from focusattack.com If you want oldschool American/Euro style parts, try paradisearcadeshop.com
  4. Street Fighter vs Tekken

    It's OK, you can buy SFxT now . I'm having a good experience playing version 2013. Although I still get quite an amount of time overs online, that can be attributed mainly to my unfamiliarity towards the new metagame. As the game progresses, throws will play a larger role thanks to it now removing red health and Pandora will actually serve a purpose as it can be implemented in certain link combos.
  5. Namco X Capcom X Sega (Project X Zone)

    3DS owners... we da best: http://www.siliconera.com/2013/01/21/project-x-zone-the-namco-x-capcom-x-sega-rpg-is-headed-to-the-u-s/
  6. 3DS game suggestions?

    I'm very inclined to say this might be the best Harvest Moon yet. The game offers so many customization options for your farm. You can literally pick up your house and place it anywhere in your pasture. Many people agree that the game does start out a bit slow. This is to ease new players into the HM routine. You can pretty much sleep whenever you want though, so the first few days can go by relatively quick. Also Paper Mario SS is jawsome.
  7. 3DS LL/XL Announced

    The XL Dpad appears less concave than the original 3DS. The surface of the controls/device seem to be textured similarly to the DS Lite. (major improvement over the glossy airbrushed surface IMO). My hope is that Nintendo makes the buttons "mushy" like the DSL instead of "clicky".
  8. 3DS LL/XL Announced

    Nintendo really dropped the ball by not including a right thumbstick/triggers (yay for dedicated Circle Pad Pros?). However, it looks like they changed the Dpad, which should hopefully improve the functionality of Fighting and other dexterous 2D games . I'm not yet sure if I want this or not
  9. Toonami Is Back!

    Loving Deadman Wonderland and Casshern. Also hilarious parody incoming: http://www.youtube.com/watch?v=eCDSxPzfBSY
  10. Team Fortress 2

    I am so ready for the MvM update... The first pre-update splash page on teamfortress.com will have me sigh in relief. Anyone else just backed up on metal after playing so long without a major update? I've sworn off using refined and have been saving at least two duplicate weapons for when the new blueprints drop.
  11. Awesome Games Done Quick (Game speedrun marathon LIVE)

    Updated the OP with a brand spanking new marathon!
  12. Skullgirls

    Stock Hori buttons are actually stiffer in feel when compared to Sanwas. Senstitivity is an important factor for stick users, which is why a lot of the crowd have moved on from the standard American/European Happ/IL (distinct long plunger and spring). I never particularly enjoyed the feel of stock Hori buttons, but some users may prefer them. The Tekken 6 stick in particular is wireless which may not be ideal for an execution demanding game like Skullgirls. In terms of stiffness I would rate these brands in order: 1.Happ/IL 2.Hori 3.Seimitsu 4.Sanwa (lightest) I haven't been playing Skullgirls much lately, but I am also waiting to see what the most optimized are for my characters. MS. Fortune has the potential for extremely high damage output in the corner! This hasn't been posted yet, but the official soundtrack for Skullgirls was released a little while back. You can get it on ITunes or Amazon MP3
  13. I can't say I agree with that concept if tied to a competitive philosophy. I do understand that not all competitive SSB players need to follow standards set by Smashboards or whatever in a private setting. I'd for sure be interested in watching a Smash tourney stream with items set on for the duration of the event. All I know is that this game needs Spike from Ape Escape 1!!
  14. NBA Baller Beats (Sports GOTY)

    This game expresses my thoughts through groundbreaking virtual ecstasy. Finally. I can now be taken seriously as a gamer; if only because this work of art single-handedly speaks to my generation.
  15. Skullgirls

    I have the XBLA version My Gamertag is Coolsword123. OK, this is hilarious. It's the VA's playing against each other. There's a bunch of them from the uploader (NSFW): I hope that one day, I'll get to hear "WHERE ARE MY EGRETS?" when fighting a Parasoul online.