• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


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About Mattster

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    Hatchling [Level 3]
  • Birthday June 21

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    Programming, Game Development, Gaming & Technology

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  1. [15-Nov-13] Ride The Rotten Rainbow!

    I came into the playlist expecting to fly through it. After dying several times near the start of the first level, I realized that this would be an actual challenge. Tons of fun! Lots of areas that I spent ages on, only to realize that there were some cleverly hidden teleporters or blocks. I loved seeing a wide variety of mechanics (especially the rocks + invisible blocks or ducksharks walking on air) Great choice, hope to see more like this in the future!
  2. Custom Heads!

    Tricky is already in the game, though? I had made this before I knew there was a clown head Oh well, guess I'll have to design another!
  3. Custom Heads!

    Tricky head!
  4. I had my gold trophy on while playing the Furbottom co-op yesterday. My partner quit out and someone joined in. He ran up to me, stood still for a bit (in awe?) then proceeded to hit me around for a bit. I think he was impressed by it's awesomeness...
  5. Finally did it! Once I got past 8-4 everything was a breeze! I think it was 8-6 or so where there is a robot right at the end. I almost did it on my first run, but the missile hit me as I was jumping to the exit, and all I could do is watch as my limbs and head landed on it :'( So worth it though, look how shiny that thing is!
  6. Question

    So why are some bronze, some silver, and some gold? o.O
  7. LOOK CHILDREN, A GOLDEN HAT! NO. The amount of times I have died because Stamper decided I need to risk my 1 life for 10 stinkin gems is starting to get on my nerves I was RIGHT at the end of 8-4 I think, and who shows up? Mr. ImGonnaPausetheGameAndShowYouAGoldenHat I can't wait to finish these last few chapters >_>
  8. You get a golden trophy to carry around on your character
  9. Half way through Chapter 6... The first 5 were pretty easy, but I just know this is going to be annoying.
  10. Favorite Weapon?

    Acid bubble for the win. I've found it super helpful in the story mode since you can launch one, bounce off of it and get an extra jump too. It lets you skip some parts of levels and it is really helpful in co-op when your partner isn't too cooperative
  11. Almost done the rectangle heads... 3 more, and now they're 20 each D: This is going to be painful.