• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


  • Content count

  • Joined

  • Last visited

  • Days Won


BFG last won the day on August 21 2012

BFG had the most liked content!

Community Reputation

12 Sentient


About BFG

  • Rank
    Chicken Lover [Level 5]
  • Birthday 04/28/1981

Profile Information

  • Gender
  1. 2X4 And Rubber Handle Sword

    I just think locking is pointless. Locking it will result in creation of another dupe thread. And these two aren't tradable thru normal means, like all other weapons in the game, which is why separate threads were created to start with.
  2. 2X4 And Rubber Handle Sword

    It's been bumped a lot because it continues to be a relevant topic for people still playing this game. Another thread on the same topic would be created if this one were locked, and that's pointless.
  3. List of Music and where to get it

    I wrote the Castlepedia music page from scratch, and there have been no substantial edits, that's why I wondered if it's missing anything I wasn't able to find Newgrounds links for several of the pieces, particularly the ones by Behemoth employee Will Stamper. I'm not even sure if the song titles are correct, but I did the best I could with available info. I've already noticed some remixes on Newgrounds so at least need to add those.
  4. Rubber Handle Sword- Castle Crashers

    Anyone have it on PS3?
  5. List of Music and where to get it

    Going to have to see if there's anything missing from the Castlepedia Wiki page. Has anyone else looked?
  6. 2X4 And Rubber Handle Sword

    For the first time ever, I ran across someone who had the Rubber Handled Sword on PS3 Friday. Unfortunately he wasn't willing to trade it. That's the only weapon, item, animal orb, or character that I'm missing. Grr...
  7. Perfect timing! I was just starting to think that Castlepedia needed some lovin' again. It's just too bad that I'm still on a PS3.
  8. Caste Crashers Challenge Thread!(CCCT)

    Here's a simple one: defeat the Troll Mother (either in the forest or the swamp) on Insane Mode. Without ever using the Jump button.
  9. Gold Skull Count

    OK...time to bring on the rumors about 32 characters now After all, 32 is a MUCH better number than 31!
  10. Gold Skull Count

    I sent halfcoordinated a message over PSN telling him the DLC was available. I haven't heard back yet though.
  11. Castle Crashers Ideas

    My best is green knight.He's the only 1 that I've used, who has successfully soloed the insane mode necromancer without a potion. Everyone else besides Hatty and the blacksmith, I've soloed the insane mode necromancer with potions. I've gotten close to doing that with Red Knight...but sadly, haven't managed to achieve a solo Insane Mode win without using potions yet.
  12. Castle Crashers Ideas

    Knowing that The Behemoth has moved on to Battleblock Theater and other projects, I'd be happy if they just changed it so all attributes could go up to 30, and the characters could go up to 100. That would mean you couldn't max out attributes till level 98, and you'd get one more bonus for hitting a "ten" level (10, 20, 30, 40, etc.).
  13. Gold Skull Count

    I'm assuming the first 29 are all level 99 as well? And you have all weapons / animal orbs? If so, then it's safe to say you've maxed out once you hit level 99 Gold on those two!
  14. Castle Crashers Ideas

    Heh, anyone who's see Trickster in action would know better than to challenge him like that I've been playing Castle Crashers since it came out and I couldn't take him in a duel.
  15. Most Annoying Enemies?

    I can solo Insane Mode every level except the final battle with the Necromancer. So I suppose I would call those enemies the most annoying - speed is way too high and there are too many of them.