• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

breadedchicken

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About breadedchicken

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    Hatchling [Level 1]
  1. Waiting for my posts to be approved -_-

  2. Will give it a go with my gf. I'm sure it will be lots of fun times!
  3. Tips

    It's also a good idea to make a level that doesn't expect the player to know every little detail you have put into the level. If you find something straight forward and easy that doesn't mean someone completely new to your level is going to feel the same way.
  4. Tips

    Ya a good way to use cats is to have them away from the actual map throwing things at you through a portal. That way they don't really get in the way, but add a new obstacle.
  5. Help Name My Levels

    So what's its name now that you have decided?
  6. I really enjoy the rock, conveyor belt obstacles like foxfragon was saying. I think it is because they require you to physically control something while avoiding and overcoming obstacles you can't control at the same time.
  7. The Onslaught!

    I'll try to get you a level or two. Me and my girlfriend just bought the game and have spent all day today experimenting with level making (sort of the reason I joined the forum today). Anyways, it would be awesome if we could get you some levels to add to the contest. If you could explain a little bit more about what we would have to do to get them to you that would be much appreciated and since I just joined the forums I am unsure if I can even send pms yet. Also could you define hard? Maybe recommend a playlist we could check out that has a hard map or two to see how hard you want the maps to be? Thanks for your time