• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

The Bombadiliest

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The Bombadiliest last won the day on May 11 2012

The Bombadiliest had the most liked content!

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About The Bombadiliest

  • Rank
    Hatchling [Level 5]
  • Birthday 07/16/1991

Contact Methods

  • Yahoo
    jonathanmunoz213@live.com

Profile Information

  • Gender
    Male
  • Interests
    Video game development, reading, nature, physics, pondering the Universe, general shenanigans. Of course playing games; board, Xbox, PS, PC. Really anything I can get my hands on (games on games on games).
  1. Beta Inbound!

    Hell yes!!
  2. Level Editor Included In The Beta?

    YES!!! And thanks!
  3. Which Behemoth Game Should Really Have A Sequel

    Would like to see whatever Behemoth thinks would make the best game. If it's a sequel I'd be down, if new IP no problem. Anything that's fun
  4. Which Behemoth Game Should Really Have A Sequel

    Where'd you find this out? I'd actually enjoy reading up on that if it's established lore from the Behemoth.
  5. Can we be expecting the level editor (even a rough build of it) to be included with the beta? Dying to get my hands on the editor almost as much as the game itself.
  6. Beta Inbound!

    Ya Behemoth is a great example of people who think "Hmmm...this would be a good game" and then actually make it.
  7. You Guys Like Games Right?

    Glad you all are as excited as me to see these games! Spread the word!
  8. You Guys Like Games Right?

    So what happens when you take the creators of Katamari Damacy, Adventure Time, Bit Trip, Hotline Miami, and a slew of other cool people and put them in a room together? A haven for indie awesomeness called LA Game Space, that's what! Alas, they need our help and made a kickstarter to get some funding (15 bucks for 30 great games? Can't beat that). Seeing as everyone here loves playing games, figured this would be a good place to spread the word. Link below: http://www.kickstarter.com/projects/lagamespace/la-game-space-a-place-for-re-imagining-video-games NEED the Pendleton Ward game. Though BBT would fill the game crave that I'm currently dying from even more!
  9. What game are you playing ATM?

    Botanicula. Short but audio is simply amazing. Also some jetpack joyride and temple run for research on in-app purchase business models.
  10. Is Bbt Going To Be Canceled?

    Played BBT at conventions and down to wait. It'll come out at some point...someday. I'm now curious what their optimal timeframe to launch is; when they'll start hyping it up and getting the media blitz going. What does the Behemoth have up their sleeve to do this? And am I the only one picturing Dan bent over a computer, beard reaching critical mass, implementing an animation before staring off into the distance and uttering, "Its complete."?
  11. Why Do You Like Castle Crashers?

    Word
  12. Why Do You Like Castle Crashers?

    Used those as a few examples. So then I'd take your answer to be the sheer fun factor (really the hinge point of any game). Just curious.
  13. Why Do You Like Castle Crashers?

    Hey Everyone, I've been playing a lot of different games recently and really asking why some I find some so immersive while others I stop playing after an hour or so, never to return. After having an all day CC jam with my friends, I realized I still love playing even after all this time. But what is it that keeps me coming back? Is it the awesome art? The quirky humor? Maybe the craving to collect em' all (characters, weapons,animals)? Interested to hear what you guys think. Want to start with Castle Crashers, but we could always segway into other Behemoth games (though I'd rather stick to their stuff than other companies. This is the Behemoth forum after all)
  14. Castle Crashers Freezing Jump Glitch

    Hey Behemoth, I've come across a bug in Castle Crashers during the Parade Level (where the wedding carriage chase scene takes place). Game: Castle Crashers Platform: Xbox 360 Gamertag: Dudemeister213 Bug Name: Jumping Freeze Glitch Severity: Moderate Jumping on carriage and taking damage at the peak of a jump will freeze players in place and make them invincible. The player is unable to move, melee attack, magic attack, or use items, but can pause the game. Melee or magic damage received from any enemy (other than the boss) will trigger the glitch. Have not had the opportunity to be hit by an enemy arrow, but believe it will have the same effect. Player is unable to move, melee attack, magic attack, use items, or enter the pause menu. Results in other players having to defeat the boss or the Xbox 360 to be turned off. Attempts to replicate the glitch are successful only 10% of the time. Affects all tested characters: Mechanic Green Knight Red Knight Orange Knight I've also attached a reference picture (Mechanic is the frozen character).
  15. No Food In Sight

    Do yo just open the door really quick and throw in the pudding and hope none of them escape? And what would you guys happen to modding?