• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


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About GameguySD

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  1. Finally discovered a method to permanently retain the helicopter hat!

  2. Ah, I'll have to give Dead Friend a go then! I also play on XBLA. If you'd like a hand with playtesting, I'd be glad to lend one. =)
  3. Did you know that subpixel manipulation is a thing in BBT?

  4. Kaizoblock sounds promising, and I have no idea what Selgnirp could be. Have you released any particularly difficult playlists prior to this? Also, I can't view your attatched .jpg's. Looking forward to seeing the level design!
  5. It's a wasteland in here.

  6. Hey! I've been meaning to try and connect with the BBT community for some time, but never really got around to it. Seeing as I don't have permission to create a thread, this seems like the most reasonable place to post. I've been playing for around eight months as of right now. I've achieved a universal A++ on the campaigns, and have also developed various speedrunning routes for the co-op levels as well as the Challenge playlist in the arena. I've been looking some time for active or retired players who would be willing to go through the game and help find and polish level strats. I would also like to believe I've found game tech and glitches/exploits that have gone previously unnoticed; if anyone would like to let me know if these have been discovered, or direct me to someone else who has taken the time to search out the game for quirks on a fundamental level, that would be fantastic and I would greatly appreciate it. Concerning the reason I posted in this particular thread, I would like to get into advanced, or difficult, level design. I find that too many playlists being released which are simply trolls or have weapon cats mashed all over the screen for an artificial level of difficulty. Are there any active players who would be willing to help me out there, or perhaps point me to difficult playlists which have already been completed and uploaded? I love a good challenge, and having the urge afterward to shred your controller provides that nice and juicy bit of motivation for truly sadistic level design. Or maybe that's just me. Thanks. Hopefully I'm not too late to join the community. -GG