• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

MrRussianDoll

New Registrations
  • Content count

    1
  • Joined

  • Last visited

Community Reputation

0 Sentient

About MrRussianDoll

  • Rank
    Eggie [Level 0]
  1. The way I see it is that they are all in the same universe. Game 1: Castle Crashers Medieval setting, creatures of all sorts roaming the planet. Honey Hug is seen during Castle Crashers many times. The Aliens from Alien Hominid are also featured and even have a whole level dedicated to them. The beefy alien stays on the planet after ejecting to later be captured in Alien Hominid by the area 51 guys. Game 2: Alien Hominid Modern setting (2000's), the Aliens return to the planet after being defeated by the knights. I am uncertain if honey hug is in Alien Hominid but the other evidence linking it to Castle Crashers is enough. Game 3: BattleBlock Theater Modern setting (40's I think, from the very Art Deco looking decor) At the end of the game, Honey Hug is killed by the green beam of the hat and falls to the planet. In chapter 7, the game mentions a princess nightmare which is clearly the Orange princess from Castle Crashers. Game 4: Pit People Medieval setting? ( it looks to be that way form the gameplay trailer) Honey hug has landed on the planet and spewed his toxic blood over the inhabitants. It may be that Honey hug somehow reversed time or the setting is not medieval. This seems to fit together so nicely but there are hitches and missing links. It could be the new Pixar theory or just that The Behemoth have gone over board on easter eggs and references in their games.