• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

danp

Admin [NPC]
  • Content count

    1,813
  • Joined

  • Last visited

  • Days Won

    36

danp last won the day on September 11 2014

danp had the most liked content!

Community Reputation

519 All-Knowing

About danp

  • Rank
    Behemoth Founder [Level ??]
  • Birthday 09/14/1979

Contact Methods

  • Website URL
    http://www.thebehemoth.com

Profile Information

  • Gender
    Not Telling
  1. Music discs

    There's 2 right now, since we're still licensing and adding tracks. You can keep track of the total by going to the pause menu > help > city section
  2. It's on its way. It has to receive its rating to be available -- just got a letter from the Australian Government for it.
  3. Wheres the rest of the game?

    Hi! Thank you for your feedback. The beta phase was primarily to make sure the stability of the game is in place for Early Access. There was never a plan to have more story added in the transition from Beta to Early Access, but there is a plan to add story from Early Access to Release. We estimate the game (and its story) to be completed anywhere from 2 to 12 months from now. On the plus side, in terms from Beta to Early Access, we have added about 10-15 hours of Quests and Side Missions to complete, not counting the Unfair Challenges or Versus participation. From what we've seen, it takes over 100 hours to unlock all the items as well. We feel this is more than enough content, so long as you are not specifically looking for the story. If your main motivation is the story, then I can see how you might be disappointed, and I'm sorry for the misunderstanding. I hope that helps clear up where we're at!
  4. What We Want In Pit People

    Maybe at PAX!!!!!!!!
  5. http://steamcharts.com/app/238460#1m
  6. Favorite Non-Special Head?

    Truth, it feels like the Cylinder heads were all barely thought about and didn't have much effort. I think Triangle by far look better than the other types of heads, as a whole. Not much effort? I spent months on those things, off-and-on, because trying to do all 320 in one go was exhausting. Personally I really like a lot of the cylinder prisoners.
  7. Don't Tell The Behemoth, But I Played Not A Hero.

    I've heard of it and look forward to giving it a shot!!!
  8. All current released versions are 30 fps (including PC).
  9. What We Want In Pit People

    That's good. I'm going to make a chicken leg as a mallet.
  10. What We Want In Pit People

    Confirmed!
  11. What We Want In Pit People

    Customization confirmed.
  12. What We Want In Pit People

    Poop confirmed.
  13. What We Want In Pit People

    This I can confirm.
  14. Is Game 4 A Timed Exclusive?

    We don't want anyone to wait for anything. No official word yet since we don't have a release date and are still deep in development.
  15. What Is On Cupcake's Back?

    A spoon mechanism. Flings any direction the cupcake wants if he tilts just right. If the unit he's trying to heal is far away, the cupcake has a chance to miss or throw it to the ground. Don't heal the enemy, now! Careful!