• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Sentient

About atfricks

  • Rank
    Hatchling [Level 1]
  1. Game Could be Better

    I handily disagree with this idea. The IV system in pokemon is one of the things I most despise about the series. It creates a system in which the vast majority of pokemon are throw away and forces players to spend a ridiculous amount of time hunting down that one that has perfect stats if they ever want to be effective in competitive play. It's a frustrating and annoying system. This would be even more annoying in a game like pit people where the characters have specific names. You could find a guy with a name you love but trash stats or a name you hate with great stats, but if you want to optimize your team you're forced to use the latter.
  2. Over Powered Characters PLEASE FIX

    I disagree completely, they're super slow and easy to avoid. Net throwers are also very effective against hard hitting melee fighters like them.
  3. What We Want In Pit People

    I would prefer a system where it works almost as it does currently but it will allow you to select items that are all equipped on different fighters, just when you try to equip it it has a pop-up prompt with something along the lines of "equipping this item will remove it from ___ fighter. Proceed?" then a yes/no option. Or potentially a list of fighters that have the item equipped with the ability to select who to remove it from.
  4. Pit People suggestions

    I second these ideas. Especially the range character distance thing.
  5. Thank you. I totally forgot that existed. I think I'll submit my problem there as well but leave this post in case anyone else has run into the same issue.
  6. The net is an equipable item you have to give one of your characters. It goes in the shield slot. Sofia came with one that you might have accidentally replaced.
  7. Hello behemoth! Sorry for posting this in the wrong forum, for some reason this is the only one I'm allowed to post in. I'm playing co-op with a friend and twice now a character he has captured for me and then traded to me upon returning home has disappeared and never been added to my fighters even though the mail thing shows me they've been sent. Both characters were unique characters he already had so we were thinking maybe he wasn't allowed to catch an additional one and that's why they disappeared? It was the Sultan of Shivers and Major McDynamo. Hunted for these characters for a while so it was really disappointing to catch them and still not get them.