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      RTX 2017 - Booth 401   06/02/2017

      We’re headed back to Austin, Texas for our 5th time exhibiting at Rooster Teeth Expo (RTX)! You’ll be able to find us at RTX 2017 Booth 401 (next to our friends, Supergiant Games) from July 7 to July 9 and we’re going to have lots of new stuff this year.   See our Blog Post for all the details, including the new merch we're bringing with us! 

atfricks

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About atfricks

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  1. I handily disagree with this idea. The IV system in pokemon is one of the things I most despise about the series. It creates a system in which the vast majority of pokemon are throw away and forces players to spend a ridiculous amount of time hunting down that one that has perfect stats if they ever want to be effective in competitive play. It's a frustrating and annoying system. This would be even more annoying in a game like pit people where the characters have specific names. You could find a guy with a name you love but trash stats or a name you hate with great stats, but if you want to optimize your team you're forced to use the latter.
  2. I disagree completely, they're super slow and easy to avoid. Net throwers are also very effective against hard hitting melee fighters like them.
  3. I would prefer a system where it works almost as it does currently but it will allow you to select items that are all equipped on different fighters, just when you try to equip it it has a pop-up prompt with something along the lines of "equipping this item will remove it from ___ fighter. Proceed?" then a yes/no option. Or potentially a list of fighters that have the item equipped with the ability to select who to remove it from.
  4. I second these ideas. Especially the range character distance thing.
  5. Thank you. I totally forgot that existed. I think I'll submit my problem there as well but leave this post in case anyone else has run into the same issue.
  6. The net is an equipable item you have to give one of your characters. It goes in the shield slot. Sofia came with one that you might have accidentally replaced.
  7. Hello behemoth! Sorry for posting this in the wrong forum, for some reason this is the only one I'm allowed to post in. I'm playing co-op with a friend and twice now a character he has captured for me and then traded to me upon returning home has disappeared and never been added to my fighters even though the mail thing shows me they've been sent. Both characters were unique characters he already had so we were thinking maybe he wasn't allowed to catch an additional one and that's why they disappeared? It was the Sultan of Shivers and Major McDynamo. Hunted for these characters for a while so it was really disappointing to catch them and still not get them.