• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

HumanGuy

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About HumanGuy

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  1. We generally know already who is our highest level fighter. But the instance I want to chose a specific character (to see if I already captured that one) I now have to scroll through my 313 recruits. So Either make it like it was or make the option to sort in both ways.
  2. What We Want In Pit People

    Also it would be nice if you could manually switch world maps (by paying 500 gold or something). Once you are out for completing all the side quests it'd be nice if you didn't have to go back and forth to trigger the swap.
  3. What We Want In Pit People

    I think 3 things should be added: 1) More Terrain. Adds Tactics. We need more "special" terrain. Currently we only have water and lava. We could have Hills that increase archer damage, and magic circles that add defence or attack. That way, fighting for certain positions on the map becomes more important. 2) More enemy types. The pokemon catch them all part of the game is incredible important, but I guess that can also be used later on as DLC. Just here a few ideas: Aoe Healer, A fighter that is constantly confused and attacks friendlies too, A fighter that becomes invisible when exactly 3 spaces away. 3) More game modes in PvP. My suggestions are Capture the Cupcake (flag), King of the hill, Siege (with a castle and everything).