• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


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About RogueDarkJedi

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    Chicken Lover [Level 4]

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  1. List of Music and where to get it

    It's a really good song. I personally like the Chaos Japan (Pirate Ship) and the Race Around the World (End of Level song)
  2. Dan Paladin's birthday!

    Me and my brother say.... HAPPY BIRTHDAY! YAY!
  3. List of Music and where to get it

    The link is broken now! It's my favorite song too... does anyone have the mp3? It's in the unzipped folder. http://mediafire.com/castlecrashers
  4. List of Music and where to get it

    Some people do. The above have not been released by the Behemoth and would have to be ripped. However, the level clear song used in game just starts about 10-15 seconds in to the full length song.
  5. Why is the green knight unique with YYY move

    "Makes the XXYY juggle completely impossible." I wouldn't say that. I think his XXYY is just fine. He throws down his enemy, which if you are pretty fast you can continue right away. "Makes the XYY juggle much harder to time." With lots of action on screen it is. If it's one or two enemies you can get it going for awhile.
  6. List of Music and where to get it

    No Probs, I updated the original post with a list of music not from newgrounds and a message that says to check the unzipped folder.
  7. List of Music and where to get it

    They are in the ZIP and unzipped folders. The list on the frontpage is all the links to the newgrounds music. Additional music is in the zipped and unzipped.
  8. Is the Green Knight good?

    Who could hate the wonderful green knight? I mean, he even farts.
  9. Batman Arkam Asylum UK Collectors edition (RAGE POST)

    Wow. Even the marketing blurb states you get the disk in a "hi-tech" sleeve that's been patented, copyrighted and trademarked to withstand anything within the next decade. Also: http://www.escapistmagazine.com/news/view/94246-Batman-Arkham-Asylum-Batarang-Fails-to-Impress
  10. Cheep Arena Players

    Are you sure no pets work in the air? Also, Juggling can stop Rammy from attacking you, Rammy can only hurt you if your on ground. What about lazer eye? I'm pretty sure he attacks in the air. You'll get a brief moment of pause to hit the attacker and do what you need to do.
  11. The Directory

    I try. You lucky. Go "List of Music and where to get it"!
  12. Cheep Arena Players

    Those people are just fast. You do have a chance to get out of it as long as you are not by any corners. I wouldn't say they are bad at the game, I'd say they just know what they are doing. Haven't you ever juggled in the main story mode before?
  13. New Boss castle crashers 2 and more

  14. Pretty sure this goes in Technical issues.
  15. The 256 Glitch: An Idea

    It isn't. But is it worth the time and effort to push out a patch? It's not an easy process getting it approved by MS. Mainly those are Title Updates and minifixes for DLC items It doesn't really work like that. If the game is programmed in what it has to be programmed in (C# or C++), the code is a bit cleaner and more formatted. There is no end in C++ and C#. Castle Crashers is not made in Flash. If it was, the Behemoth would have to give credit to Adobe. And it's probably mandatory to add credit (pending the Adobe licenses). UNO cites them alot. Also, I don't like the whole resetting. Instead just max out the characters stats. Some people have been victims of the glitch (It falls back to the old pokemon glitches).