• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

Chibi 27

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  1. Brute: handrawn by icedPea

    His head is moved slightly to much to the right I think, but really good anyways Pea!
  2. I really love Dan Paladin's style of art, but I can't seem to be able to recreate it. So does anyone here have some tips on how I could?
  3. Missing magic?

    Well that pretty makes him a purely cosmetic character. There is absolutely nothing special about him other than that. Even his splash attack wont hit more than once on 90% of enemies. even when it does hit multiple times, it only something like 4 times, where as characters like the Brute hit about 6 times. Hit burst attack is neat looking, but does nothing special either. I'm hoping the title update gives him some more personalized attacks.
  4. Missing magic?

    Okay, so I play as the ninja (Real original, I know) and one of he primary reasons I wanted to unlock him was one of the attacks I saw them using on the pirate ship level. IN a puff of smoke, they would disappear leaving behind a wooden dummy of himself. Moments later he would reappear in mid-air and above the dummy. Naturally, I assumed this to be his magic jump. So all excited-like, I quickly got his magic to 20 and pressed RT+Y. That turns out to just be a generic magic jump with a purple cloud. I've tried everything I can think of but nothing seems to use this ability. So now I'm wondering, did I get jipped off? Or is there some other way to unlock it?
  5. The Eskimo

    Yeah, he does. The ability to hit 11s off the bat is amazing.
  6. castle crashers card game

    I have a great one! No.
  7. The Brute: What do you think he is?

    Woops, I'm guessing he's more of just an Ancient warrior then. They're all ancient warriors in some sense. He has the two flaps which look like a samurai to me, but in between there is a hair like Mohawk with seems more a gladiator. Maybe Dan just decide to screw around?
  8. Sorry, it's been done already. Behemoth CC is where we hang
  9. DLC Ideas Thread

    Okay everyone, what like to refer to as "List 2.0" is up. It now has the name of the person who suggested it, as well as several new additions that I missed the first time through. If you are wondering why one or more ideas of yours aren't on the list, send me a message with the item's name and that page it is on. I'll try to get back to you as fast as possible. Now get out there and brainstorm some more stuff!
  10. Dragoon

    Awesome work! Mind if I add it to my DLC ideas list here? I'll credit you and put a link to this thread.
  11. DLC Ideas Thread

    Updated the list again. I'm also going to be adding the name of the first person to suggest it (in this thread) in brackets next to their idea. Please don't complain that you suggested the idea before them and they just posted it in here first, I most likely wont change it.
  12. DLC.

    If you dont like all the DLC threads on the same subject popping up, then why did you copy and paste my list into a whole new thread? That has be one of the most hippcritical things I've ever seen. Would a mod please lock this?
  13. DLC Ideas Thread

    Although it may not sound hard to you, I think it would be. Judging from your description, it would need an ally control system, new AI for both allies and enemies and new respawn system. I'm no programmer, but I think something that big is a bit to much.
  14. DLC Ideas Thread

    I'm sure the animations could be redrawn to just have them hug or something. I'd like to see Dan's opinion on it.