• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

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  1. I'm just gonna say I love Castle Crashers, played it for so many hours on Xbox 360 and 35 hours on Steam. I'm saying this because its gonna sound like I hate The Behemoth and Castle Crashers. So I'm going back playing The Behemoth games and just getting achievements as I go by, but this mode can nibble a banana it has to be one of the most frustrating achievements (The Final Countdown) to get. Not only can you not choose the map you are playing, which means you can't learn a certain pattern or simply get to know the map a little better, if you want to a map which is actually decent and not the smallest map in the world (looking at you stupid castle map) then you have to die....die...die to go through the rotation. Which takes forever due to the tutorial in the first 5 seconds displaying what you should do over and over again. It's ridiculous. Such a fast paced game mode comes to a grinding halt when you start over again with the tutorial showing its smug face as you do your best not to break anything, look at Super Meat boy, as soon as you die you instantly respawn to try again. I get that it was probably put there to make you calm/slow down after the intense speed at which the game was at but the music already does that and if people need a break they will just pause it or quit the game. At 1:45, the soil hits the fan/ the fit hits the shan/ the ship hits the fan/ the excrement hits the air conditioning, where the speed ramps up all of a sudden and the techniques you used previously don't work. To save yourself you can duck underneath them when they are in the air but with speed that it ramps up to there is no point to this technique as you never have quick enough reaction times to pull it off. Tried it coop only hit the 2 minute mark, I actually got longer solo. The AI just gangs up on one person anyway like its solo so you might as well play solo (if you are getting the achievement). Coop also why does the timer mean death for the person who is still alive why not just a perma-death for the one who is dead. And I'm gonna stop at the potion randomness poppycock. So any tips for beating it? I can see it being a fun party type game mode but.....not for the achievement. TL,DR: uuuuuuggggggggghhhhhhhh