• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

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Found 3 results

  1. Wix Website Design

    Hey Folks, So recently I've been messing around with wix and found that if you know a bit of art and design you can make some pretty neat stuff. I designed a website for Pixel Patch which has yet to be fully launched, but you can see how much is possible with HTML 5 Let me know what you think and please share some of the web designs you've made. -JP
  2. Colleges For Trade?!

    Lovely people of Behemoth Forums, I need some serious advice! Now I know this place is filled with a bunch of talented people, some younger than me, most older and that's exactly why I came to you for help! If you can, could you please tell me which schools are good for learning the following: 1. Animation, Both 2D and 3D 2. Game Design 3. Business 4. Writing 5. Programming I also put this list in the order I wish to know these things in first, but any school that can teach these would be nice! This could also help me narrow down my searches for a good college, as I'm gonna have to start thinking about this come next school year, but I just wanted to get an early start. I also live in New York, if that matters...Anyway, suggestions on school will be much appreciated!
  3. Please Read Before Posting! Please watch this before asking any questions! If it still didn't answer the thing you wanted to know like how some of the blocks work. Please go to Battlepedia, here. (http://battlewiki.battleblocktheater.com/index.php/Main_Page) Okay, now let's begin! You are probably here asking, "Can you give me some tips on how to make a better level?" Yes I am friend, and I will give you multiple tips on how to not make your level not smell like bat poop. Well my friend, I have seen a lot of bat poop levels on the community theater right now! So here are my DOs and Don'ts of making a level. DOs Do make your levels fun and excited, don't waste a moment to put an interesting obstacle or puzzle. One example is instead of having a normal ladder, put some lasers next to it to make a timing obstacle! Do use the signs. I mean both the arrow ones, the warning ones, and the instructional ones. If you think there might be a chance of them not knowing where to go, use a arrow sign to point them in the right direction. The warning ones are mostly used for decoration, but they do make simple obstacles seem more challenging. The instructional ones should be used every time a player not know what to do. A heavy example is calling the horse to you with the LT button. I'm sure someone made a level where this happened and didn't put the sign. Do have intriguing placement of both your strawberries and your pie. Make sure that the pie one is the most difficult/hardest to find while the strawberries can be more easy to reach places. Another thing I've seen is that people use hidden block trails to hide strawberries, which is fine. However, they have mostly been random and not hinted at in the slightest. There are a few ways that you can hint at a hidden trail. One of them being an indent, which is where there is an empty space to the entrance of the hidden trail. Another is using colored blocks to lead the path. Finally, the last one is leaving the strawberry exposed, which will make them look around and probably will find your hidden block trail. Do test your levels with a friend. This is both for single player levels and co-op levels. (NOTE: I'm sorry if you're forever alone, but you should do this.) Since you made the map, you know where all the strawberries and pie are. And also how to beat the level effectively. You should ask a friend or relative. This is way more important in co-op levels though since you should get the feel on how to play the level with a friend. Do use plants and trees. They are just fun to put about to make your level not feel empty. DON'Ts Don't make your level open as all hell. I've seen levels that are all just cannons and grenade cats that are all just thrown across the whole level without linear thinking. Please make your levels linear where there is a beginning, middle, and end. The only exception is MAYBE secret levels, but don't make them super difficult. Don't make troll levels. I've seen levels that have just hidden blocks every where that only lead to death. It isn't fun, it isn't creative, it's just pointless. Don't make your level's impossible level difficult unless it actually requires skill. There are levels that are just filled with grenade throwing cats, lasers, and spikes just placed to make things difficult that requires no skill to traverse and ends up being luck. Don't use only a single color. There are some levels that are a single color which is horrible to look at. It isn't fun seeing the same single colored block everywhere in the level with no patterns. Use colors that contrast or maybe look cool and are easy to tell apart! Your help! Please comment below if you have any DOs or DON'Ts to help the new blood! We need nice juicy Dracula worthy new blood and not that sparkly vampire new blood! COMMENT BELOW!