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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's official release date: March 2, 2018   02/21/2018

        That’s right, Pit People has officially received its final touches and has a release date. On Friday, March 2nd, Pit people will be available for both Steam and Xbox One! You can pick it up early right now even, and watch it in your library, transforming before your very eyes!
      For those of you who already have the early access copy of Pit People, thank you for being part of our game development journey! Our Early Access period lasted a total of 409 days. That’s one of the fastest records in Early Access history (no need to fact check this, it’s probably right)! So what’s in the thing? The Story is completed, cinematics and all, along with a whole new World Map with 15 additional bonus missions. There’s been a lot of balancing, polish, and ‘quality of life’ features ‘n tweaks to go along with it! Definitely our largest changelist to date. If you want to see it in its official officialness, please check out our launch post on March 2nd!

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  1. Hello everyone! I'm 8Bitten on these forums, and CMoNeYno23 on XboxLive (That username is courtesy of my brother). I've currently been working on the same adventure playlist for approximately the past 4 Weeks, and I'm really pouring my heart and my soul into it. Instead of simply making a thread for soley my playlist, I had another idea... After scanning the forums for any Topics about "playlists in the works" without success, I wanted to create one to update people on what I was building, and also offer you all a place where you can talk about your own current creative endeavors too. I want this thread to be a place where designers can keep players updated on their designing process and let them know things such as how much of their adventure or arena playlist they've built and what remains to be done. I suggest using the Template post below so you're able to keep your levels in relatively organized and easy-to-updated set-up. Template post(s): All Playlists: -Playlist Name: (If you haven't decided one yet just make one up) -Playlist Type: Arena or Adventure -Pictures: (If you have any) Adventure Playlists: -Adventure Type: Solo or Co-op -Playlist Difficulty: Easy, Average, Advanced, Hard, "Controller out the window" Hard. -Gem Levels Created: 0 to 9 -Timed Levels Created: 0 to 5 -Secret Level Created: 0 to 1 -Story: If I has one, feel free to tell us! -General Level Size: Big, Medium, Small -General Level Feel: Cramped, You have some space, Generally open -Shared Color Scheme: Yes (List a general color pallete) or No -Favorite level so far: (Do you have one?) -Any especially unique traps or level premise: (Feel free to share... Or not, I don't mind) Arena Playlists: -Predominant Arena Type: Capture the Horse, Muckle, King of the Hill... etc. -Arena Levels Created: 0 to 15 -General Level Size: Big, Medium, Small -Arena Feel: Casual, Competitive -Favorite level so far: (Do you have one?) -Any especially unique traps or level premise: (Feel free to share... Or not, I don't mind) I hope this can be a springboard for you all to share your creations! I'll Start: -Playlist Name: The Grimporeum -Playlist type: Adventure -Adventure Type: Solo -Playlist Difficulty: Advanced to Hard -Gem Levels Created: 9 -Timed Levels Created: 5 -Secret Level Created: 1 -Story: Between your extraordinary public appearances as Battleblock's most notable performer, you decide to take a trek through some of the theater grounds that your cat captors didn't have under such privacy-depriving surveillance. You find yourself in an even smaller theater near the rear of the complex, run by a very small, disgruntled and fuzzy grey cat by the name of Grizzletuft Tabbington. His cheap knock-off theater shrank in comparison to Battleblock, as he not only lacked the gigantic main theater that Battleblock had, but also the brilliantly colored and creative set-pieces they used. Not to mention the severe lack of performers! While you walk about the dilapidated stage, Grizzletuft approaches you with a wondrous proposition! If you perform on his slightly smaller scale stage, he'll let you keep the 5 strawberries available in each scene, plus 2 more if you're quick enough! (Heck, I hear Mama Grizzletuft even left some pieces of pie laying around!) You ponder his offer, looking around at the dull grey scenery of the stage, and finally you shake hands... paws..? I don't know... regardless you accept his offer. Grizzletuft is hopeful that with you in the spotlight he finally has a chance at getting some recognition, and you're just happy to be getting something edible other than Battleblock's butt-salad and doo-doo casserole. So prepare yourself for some astounding (albeit smaller scale) performances in Grizzletuft's Grimporeum! -General Level Size: Medium (20x30 and 30x20) -General Level Feel: You have some space -Shared Color Scheme: Yes - Generally monochrome, mostly grey. -Favorite level so far: A Cry for Help -Any especially unique traps or level premise: 1) Sliding across exploding blocks under buzzsaws. 2)Timed slices of pie. 3) The Secret Level has a Raccalope chasing you (consistently too!) the entire time through a multi-leveled maze. 4) Creative uses of the Horse call. Pictures: None currently, sorry! I hope this gives you guys something to look forward to!