• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

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  1. Finally after a hard day of work in the “theater” you arrived at home…..Welcome Home! Playlist Name: Welcome Home Gamertag: M4dmuffinNL Playlist Type: Solo Adventure After a very long time editing I finally finished my solo story/adventure. I proudly present to you: ---------------Welcome Home--------------- 1. The Nursery Room 2. The Dining Room 3. The Bed Room 4. The Living Room 5. The Kitchen 6. The Garden 7. The Basement 8. The Barn 9. The Garage 10. The Panic Room 11. The Control Room 12. The Bath Room 13. The Attic 14. The Game Room *15. The Toilet *secret level. Before you begin I want you to know…..that it really took a toll on me: sweet, tears, sometimes a little drop of blood but most of all… AMAZING much FUN! Thank you “The Behemoth” for this amazing game + editor tool, I think it really expand the playtime by a thousand times. Also, personally I think I have designed very good levels, with some clever puzzles and trick jumps. The hardest thing for me was to make the levels not too hard but also not too easy. I hope it’s a challenge, not a piece of cake, not a nightmare. I just want to point out some things: My level designs are for every type of player: beginners, advanced and expert players (of course some parts are harder than others). A lot of my levels have an easy route and a more advanced route, sometimes you can even take an expert route. If you are an “expert” you can take a lot of shortcuts or use other obstacles to your advantage. Some of the fresh strawberries can only be taken by advanced trick jumps, but this doesn’t mean a “beginner” can’t finish a level, they still can! I’ve designed all this adventure to play without any tools/weapons! (of course if you like to use some…..go ahead! ) As far as I know, none of my levels can be “broken”. So you don’t have to restart when you get stuck (maybe with a super expert weapon tool trick you can break the level but then it’s your own fault because the routes are not created for that kind of stuff) All levels can be finished with a “A++” All levels are possible to finish with a “A++” without dying. All times are set on the easy routes, so when you finish a level with enough time left, you most likely used a more advanced route/trick jumps. Which level most proud of?.... “The Garage”. It took me some time to figure this one out. I used 6 (linked) teleports without “breaking” the level. Also the way I’ve created it is: for example if you choose the use the easy route you can get enough fresh strawberries to finish the level but you can’t get the fresh strawberries from the medium or hard route. But when, for example, you choose to use the medium route you can get the fresh strawberries from the medium route, but also from the easy route. Only when you choose to use the hard route you can get all the fresh strawberries ……. Delicious……. Fresh…….Strawberries…….Can I also have some fresh pie please? .......Can you find it? Storyline: The storyline of “Welcome Home” is based on a very very…very long story. Long story short: You arrived at home after a hard day of work. Time to relax….Time to Play some BattleBlock Theater or maybe you’re obsessed with it. Maybe you took your work home Well get ready to: Explore “The Garden” to Conquer the “The Attic” or to get FLUSHED through “The Toilet” (YEAH! Flushed, Super Cool )…………Or finally beat every room of the “Game Room”! Tips: Make sure you find the secret level “The Toilet” It’s super the f….art …cool. Make sure you react fast at “The Barn”. Are you fast enough before the door opens? Make sure you get to “The Garage” and pick the way that fits YOU the most. Questions: Any questions about my levels please ask! Feedback: Any suggestions, feedback or if you find problems, please let me know! PS. Please let me know what you think of it! It really took me a lot of time to come with some concepts, puzzles and creative routes for every kind of player. Thank you very much!...Ooh and sorry for any spelling errors/mistakes, it’s still hard from Dutch to English. .....I hope you all enjoy it!