Update 5: Infinite Wisdom is here! 10/05/2017Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
Pit People's Final Touches 11/21/2017It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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Hi everybody ! If I came here today, it's to introduce you to one of my new creation: the KoWorld Part 1. Indeed, I just published my first production on BattleBlock Theather for the greatest misfortune of less courageous... First, here are the informations for you can download it: Chapter Name: KoWorld Part I (it's a i) Creator Gamertag: Drago Nightmare To do this, go to Menu, then local part. Then, in the "the favorite of furbottom" ==> Community Theater ==> search listings and search for "Name", insert the corresponding information and finally: play ! And general informations: Games modes: Adventure and challenge Number of Player: 1P only Number of Level: 15 Average difficulty: Difficult Last two levels difficulty (callbacks): Very difficult The KoWorld is a chapter that I deliberately divided into two parts. From the difficulty in an ascending order, the first part is therefore only an "introduction" of it, hence the absence of the two final levels (cat door). This chapter is, I prefer immediately announced it, quite difficult, and therefore relatively not very accessible. However, anyone showing some perseverance can reach up the 10 level. Here is the constitution of this chapter: [WARNING: All weapons must be unlocked before playing this chapter] - [ First three doors 1-3 ] - Pure enigma and initiations to "Ninja" techniques [Difficulty: Difficult] - [ 4-6 ] - Enigma whose resolution is achieved through the use of "Ninja" techniques [Difficulty: Very Difficult] - [ 7-9 ] - These are exactly the first three doors except that new conditions apply: - No checkpoint - 15 seconds to complete each level for the time medal Finish these levels with times medals corresponds to obtaining ranks A++. - [ Catsdoor] - These two levels are dedicated to the appreciation and communication with the players. They are not really hard but the time is short, so run ! - [ Last three doors (callbacks) ] - These are the real challenges you have to face. For the best and bravest among us. These are exactly the 4-6 doors except that new conditions apply: - No checkpoint - The time limits very difficult to keep Finish these levels corresponds to obtaining ranks A++. This chapter has needed a lot of research, time and work, so even if you have not necessarily yet acquired the necessary skill to finish my chapter, note it as you think it deserves This topic will therefore be used as an intermediary between you and me for anything related to this chapter: you can talk with everybody to solve the enigma, give your opinions and critics, ask me questions or ask me clues, etc ... Thanks for your attention & Special Thanks to my friend Cedou who's show me one Ninja technique, Thanks Bro ! D.N. EDIT: Although this chapter is not made to be done in groups, there is a version in "Arena" section called "KoWorld Part 1". Like that, you be able to show to your friends how to do some tricks instead of try to explain them with words. PS: I hope this post is understandable. Please forgive my bad english, (Im French) PS2: Video Guide Available, keep scrolling down