Update 5: Infinite Wisdom is here! 10/05/2017Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
Pit People's Final Touches 11/21/2017It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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Super Mario Maker is right around the corner, and I figured I would make a thread for this game, one reason being that we can share our custom made levels here as well as give advice and critiques, among other things related to the game. Since it isn't September 11th yet, the game isn't out for the public as of yet. So I think we ought to talk about some things we're excited for / dissapointed in / curious about. Personally I'm kinda sad to hear that amiibo costumes only work in the 8-bit style, it would have been really cool to see them work in Mario 3 / Mario World styles.
Jamma003 posted a topic in Gift Shop - XBLASo while I was playing BBT locally, on co-op, quite often my brother(s) would get star prisoners whenever he logged in, as you do. Over time, he ended up with quite a few. I have decided, I might as well give these away, because nobody is using them. I know theres not much here, but even if I help one person, I guess thats good? To apply for one: (Please read this at least once) SO! Heres the list of all the spares I have got: Also, there are two prisoners that I can get an INFINITE SUPPLY of! The Castle Crasher and Alien Hominid prisoners that are unlocked by playing their respective games. I can get as many of these fellas as you need. So if you dont wanna buy either game (although I recommend you do), you can get them here. One last thing, I will try to keep up with this, but it may be a few days between you asking for it and me getting everything set up / realising theres someone here asking for stuff. One last thing number 2, Im in the UK, on from 12 until 6pm most days so think of that when you're doing your time-zone magic. Peace. -J I cant figure out how the darn spoiler tags work.... Edit: Durp. Thanks Hazard, I was trying to manually type the tags, HTML style