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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/

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Found 15 results

  1. Forgotten Knight's Youtube And Twitch

    Upon requests and prompting I now have a YouTube and a Twitch channel set up. I'll try and stream at least once a week and I'll try and announce any insane mode runs ahead of time. The next insane mode run will be with Hazard (and Feedle if we can get him) Wednesday night. No set time yet so keep your ears open. http://www.twitch.tv/f0rg0ttenknight/profile https://www.youtube.com/channel/UCgVqrUk-uxJSyRI6A-p4e2w
  2. My Twitch Channel

    http://www.twitch.tv/f0rg0ttenknight ​ I don't know if anyone is interested in watching but I thought I'd give this a shot. I'll be doing insane mode runs once I get back into the swing of things. Right now my schedule varies a lot because of work and school but I'll try and be on at least once a week.
  3. Changes In Castle Crashers Hd

    So I've noticed some dramatic changes in CC HD and they mostly pertain to weapon stats. The big ones are: The Black Morning Star is no longer one of the best magic weapons. The Wooden Club no longer does crit damage. The Chainsaw now has a an additional point towards Defense. The Fishing Rod is no longer the worst weapon in the game. The Ice Sword now has a +2 magic buff. The Snakey Mace now has poison element damage instead of crit damage and no longer has a point and instead looks like it does while at rest in the Weapons Frog. The Alien Hominid weapon now does fire element damage. The list goes on for weapon changes but these are some of the big ones as the best Magic weapons are no longer the same and the best Defense Weapon now has many more contenders. Also: When someone is playing as the Blacksmith he no longer appears outside the Weapons Frog. Hitting Start while in the game now creates an artistic hearts and knight head pattern in the background. Addition of Back of Barbarian game mode and removal of All You Can Quaff. Additional matchmaking animation of Blue Knight looking and his eyes getting big when he finds a potential match. New main menu art, layout, and design. Dramatic decrease in Main Menu music volume. (Thank you) Addition of an Insane Mode Store. These are just some of the rough offhand changes I've noticed between the 360 and One versions. I do not know if any of these are already in the Steam version. I'm sure there are more changes and please feel free to post any you find here in this thread.
  4. Your data is transferrable from Castle Crashers on Xbox 360 to Castle Crashers HD on Xbox One. This requires both an XBL connection and an Xbox 360. 1. Start Castle Crashers on the Xbox 360. 2. Go into Player Statistics from the Main Menu. 3. Hit Right Trigger to "Upload Save for Xbox One". 4. Start Castle Crashers HD on the Xbox One. 5. Go to Player Statistics from the Main Menu and hit Right Trigger to "Download Xbox 360 Save Data". This will transfer all character unlocks, weapons, items, animal orbs, levels, game saves, and silver/gold skull progress. Consumables such as gold, potions, bombs, and sandwiches will not transfer.
  5. So I tried looking up the Story Mode Leaderboard rankings in Castle Crashers and I can't go past the 200's before it kicks me and prevents me from looking further. Everyone listed before then is -1 and a participant in the 256 glitch. I can see where I am and my friends but I would like to know who the number 1 is for the world. Arena and Glork don't have this problem as the -1's have been cleared out as far as I can tell. I know Castle Crashers isn't the main focus for the Behemoth but I was wondering if there was a way to update the Story Mode Leaderboards to get rid of the -1's like Arena and Glork?
  6. Should I Make An Ultimate Story Mode Guide?

    So Castle Crashers has been out for 4 or 5 years now and I'm wondering if its time to create a mega story mode guide which covers every secret and useful tip during gameplay level by level. Doing so would take time and require countless revisions as people provide input or fact checks on platform variations. I'm just wondering if people in the community think its worthwhile or not?
  7. New Steam Group Name?

    In case you haven't heard the announcement the Behemoth is releasing Castle Crashers on Steam! I'm going to create a group dedicated to finding other players. Any suggestions on the name?
  8. New Behemoth Projects

    So The Behemoth is currently working on BattleBlock Theater and getting the Necromancer statue read for sale, along with other Necromancer related clothing for sale. I was wondering if you guys have any fututre game ideas in mind after BBT or what the next big move is?
  9. How to Prevent Data Loss

    The Forgotten Knight's Guide to Preventing Data Loss Data loss has been an issue of varying occurence since the game came out. I will explain here why it happens and what can be done about it. Why does it happen? Unlike most video games, Castle Crashers doesn't save your progress onto the game system hard drive. Instead your progress is linked to your profile. It is similar to global statistic rankings for things such as Kill/Death ratio in First Person Shooters. Data loss occurs when your data doesn't properly load when connecting your profile to online. It is not due to any update or DLC. There are no accounts of this happening to offline players. How to prevent loss. Always check your Character Statistics before playing. This is located in the main menu. If your characters aren't at the level they should be then you are either experiencing Data Loss or the Character Copy Glitch. Data Loss will make all of your characters Level 1 and the Copy Glitch will give your characters the stats and items of another person. Sometimes you will get an error message saying something is wrong before the main menu starts up, pay attention and don't ignore these. What to do. Under no circumstances should you go past the Character Selection Screen. If you are at the Character Selection Screen shut off your game system immediatley. None of these glitches or errors will save so long as you don't go past the character selection screen. The game auto saves the moment you enter the world map, which is the first place you are at after selecting your character. Hence, all of your correct data and progress will be overridden the moment you start playing the game. The solution is to sign out and sign back in into your XBL or PSN account. If this doesn't work then try turning off your console and starting it up again. Whatever you do don't start playing the game until all of your data is in order otherwise you will be stuck with the incorrect stats. If all else fails try deleting the game and redownloading it. DLC not showing up. If you notice all of your characters are in order except your DLC is not showing then simply check to make sure your hard drive is properly plugged in or redownload them. Playing with other characters without DLCs loaded will not affect them in any way.
  10. Insane mode world

    Its on page 37 of the DLC Ideas Thread. viewtopic.php?f=7&t=937&start=540
  11. Masters of Castle Crashers

    Do you know a rediculous amount of information about this game? Have you unlocked every character in the game? Do you find yourself laughing at the rediculous rumors started to confuse noobs? Have you convinced someone else on your friends list to buy this game? Are you constantly showing everyone you play with where all of the hidden items are at? Have you beaten insane mode more than once? Do you feel 256s are a blight on humanity? Have you written a guide or contributed to the overall knowledge of this game somewhere? Can you make your characters fly back and forth across the screen? Have you found someone and taught them the art of Castle Crashing? If any of these apply to you, you may very well be a Master of Castle Crashers.
  12. The Forgotten Knight's Insane Mode Guide

    The Forgotten Knight's Insane Mode Guide The most accurate guide on the internet. Guaranteed For all those Gold Skull Collectors Forward After playing with many skilled and not so skilled players in Castle Crashers I’ve decided to comprise this guide to help beginners and veterans alike in completing the challenge of insane mode. Beating this difficulty is signified by a gold skull in place of the white one earned for beating normal mode on the selection screen. Legitimate gold skulls are few and far in between. Many of us beg the question, Why settle for simply beating the game when you can prove you’re great at it? How to know when you’re ready. Insane mode is always done best with friends and just because you’ve beaten the game doesn’t mean you or your valient circle of knights are anywhere near ready to handle the grueling challenge about to be faced. My general rule of thumb is to never use a character for insane mode until they are either level 40 or have a full defense bar. Defense is the most important stat to have because it is the only thing that will allow you to stand toe to toe with enemies dealing anywhere between 200-300+ points of damage per hit. The reason I consider level 40 to be the best level to start insane mode with is because even if you lack a full defense bar your other stats should be high enough to compensate for this weakness. It also means that by the time you reach the end of the map your character should be well into 60s or 70s by then. Strategies The best thing you can bring to insane mode is a friend. Why let the enemy hit you when they can hit someone else? Remember it is important to note in your strategy that the number of enemies will increase when you have 3 or more players and the health of Bosses will increase per player in the party i.e. Bosses will have more health against four players than they would against one, two, or thee. There are two main methods of combat used for getting through insane mode; Arrow Spamming and Melee Comboing. Both have strengths and weaknesses. Magic should not be relied on as a primary attack method but instead as a support role to prevent players from being overwhelmed in battle. The enemies on insane mode require too many hits for the magic bar to sustain consistently. “Mage” characters will always be the first to die on insane. 1.) Arrow Spamming A maxed out agility bar will allow your arrows to fly straight and true as you send out a suppressive field of fire down the line. This is good for keeping scores of enemies at bay while preventing them from hitting you. It is particularily useful against enemies with Tornado Magic and the Corn Boss. This strategy is most effective with more people doing it. There are some downsides to arrow spamming as well. If you are shooting down the line of a melee fighter on your team it will often do him more harm than good. Arrows will always cancel out a melee attack and this can prevent melee fighters from being able to perform combos or finish their moves, it will also stop them dead in their tracks since they are no longer hitting anything. Often the result will be an enemy coming from behind and hitting your ally. This can also end up with your teammate surrounded by a group of enemies since he is not pushing them away or your arrows are knocking them behind him. Arrow spamming will also take the longer to kill an enemy than melee fighting will. The reason being because you can only hit the closest enemy directly in front of you, leaving those behind him free to move around and change positions. This alternates who gets hit and who doesn’t and results in each enemy only receiving a little amount of damage before switching out with someone else. The biggest downfall for arrow spamming is the fact that it only works on half the bosses. Many of the bosses in this game move erratically and don’t stay along the same line long enough for this tactic to be of any help and there are others who have resistance against projectile attacks. Arrow spamming is also weak against enemies who perform magic or other unorthodox attacks. Archers will find difficulty fighting Periwinkles, Fire Demons, Royal Guards, Dark Minions, Scarabs…ECT…ECT. 2.) Melee Comboing It is my preferred method of fighting on insane mode. I’ve tried both and I’ve found this one to be the most effective all around for standard enemies and bosses. Comboing with full strength does more damage per hit than arrow spamming and it also allows you to hit the same enemy more often as well as hit multiple enemies at once. The downside to comboing is that it will put you in the thick of battle and result in you being hit more often. For those of you who don’t know how to combo simply hit X and A at the same time, push forward into your enemy and hit X,X,Y. This works for all characters except the Green Knight, who has a unique Y attack. For more advanced comboing techniques please view Fenix's Definitive Guide to Everything Melee. Equipment It is important to be very selective of the weapon you are bringing to insane mode; often it will make the difference between life and death. Choosing a weapon to aid one of your weaker stats is good but one that will keep you alive is even better. The more damage you do the greater chance you have of surviving but it is important to remember what type of enemy you will be fighting in each level and adapt accordingly. Enemies such as Fire Demons will use magic heavily and require you to move faster in order to dodge these attacks. The following are all weapons I use myself. 1.) Wooden Club: It provides +5 Strength and +5 Defense as well as a Critical Hit bonus. It takes away -5 Agility but agility is only needed on certain levels. The Wooden Club offers a long reach that is good for juggling enemies in the air and is the best weapon in the game for overall. Many people mistake the Golden Sword in the King Pack DLC as the best weapon for strength but it will only provide +2 damage to attacks over the Wooden Club. The Critical Hit and Defense bonus are what make the Wooden Club a superior weapon. For decreasing the effects of the negative agility stats Scratchpaw or Meowburt are recommended. 2.) Black Katana: Aka the Necromancer/Evil Sword. This weapon is often thought to be the best weapon in the game for Defense and technically it is. Thanks to Awwner 5 we've found that the Black Katana with its +7 Defense only provides 50 extra HP points over the Wooden Club's +5 Defense. What this means is that you will only be able to take one extra hit of damage in combat. On insane mode this will not make a difference. The benefits of the Wooden Club far out weigh those of the Black Katana and I will recommend it every single time over this weapon. In terms of Defense they are practically the same. 3.) Sai and Black Mace: If your main method of attack is arrow spamming then these two weapons are what you want. Both provide +6 Agility which will increase the amout of damage you do with each arrow. It is up to you which weapon to use as each comes with their own bonus. Combined with Meowburt the Black Mace and Sai are the best ways to maximize your arrow spam efficency. The Black Mace aka Skeletor Mace does +6 Agility as well as -2 Strength and +3 Defense. The Sai will give you +6 Agility, -2 Defense and a Critical Hit bonus. Although it is rare, you can still preform a critical hit with an arrow. 4.) Bombs are also useful to take. They deal a good amount of damage to bosses and provide an escape when you are being overwhelmed by large groups of enemies. 5.) Sandwiches are also useful when surrounded by regular enemies but are weak against projectile attacks and other Beefys. They can also be used effectively against certain bosses to prevent players from being knocked down; the Corn Boss, Medusa, ECT...ECT... Use what the situation calls for. Animal Orbs Overall the best animal orbs to take are ones that will keep you alive or boost your stats. It is up to you to decide which one you will benefit the most from. I will often pick one that allows me to deal extra damage or help increase some of my weaker stats that I need to stay alive. The ones I list below are some of the ones that provide notable assistance beyond their in game description. Rammy- frequently knocks down multiple enemies when you are in a fixed position. This is very useful when you are surrounded, however he will also knock enemies out of the air which will prevent you from combo juggling them. He also has the bad habit of knocking over enemies who have JUST been frozen, setting them free to attack again. He is a useful partner for Hawkster. Hawkster- frequently attacks downed enemies and doubles the amount of food dropped in game. His retrieval of the food also allows you to focus more on the battle at hand and can be used to help struggling teammates. Two Hawksters on the team will assure a constant flow of health throughout the level. He is a useful parter for Rammy and Piggy. Piggy- increases the amount of health gained by food. How much extra health depends on the item. Meat gives more health than fruit. A single bite of fruit can fill half a players health bar with Piggy. This allows the player he is following to need less which can be used by the rest of the team. Please note he only provides the health increase for the player he is equiped to. He is a useful partner for Hawkster and low defense players. Meowburt- provides +3 Agility and combined with the Black Mace or Sai a player can do 37 damage per hit with each arrow. Meowburt is ideal for arrow spamers seeking to do the maximum amount of damage or players needing an agility boost in combat. Sherbert- excellent for players without magic jump who are fighting the Final Boss. For more info on Animal Orbs check out Drunken Feedle's Orb Categories or Castlepedia for all Animal Orb secrets. The Saving System Unlike most of regular mode, insane mode will not save after every level. Instead, some save points will only occur by completing a level further ahead. This system also means that not all levels will need to be played in order for the game to be considered complete. REMEMBER THE GAME ONLY SAVES WHEN YOU GO TO THE WORLD MAP Level Saves The levels highlighted in blue are the ones necessary in order for a save to occur and the final game to be considered complete. Home Castle Castle Keep Barbarian War Barbarian Boss Forest Entrance Thieves’ Forest Abandoned Mill Rapids Ride Catfish Tall Grass Field Pipistrello’s Cave Flowery Field Wedding Crash Parade Cyclops’ Cave Cyclops’ Gate Cyclops’ Fortress Lava World Industrial Castle Dock Pirate Ship Desert Alien Ship Desert Chase Sand Castle Interior IMPORTANT NOTE: You can skip fighting the enemies on this level by going in and out of the exit via Sand Castle Roof. Sand Castle Roof Marsh Corn Boss IMPORTANT NOTE: You do NOT need the Horn in your inventory for the game to be considered complete. Flooded Temple Medusa’s Lair Full Moon Snow World Ice Castle Wizard Castle Takeoff Wizard Castle Interior Final Battle IMPORTANT NOTE: If you are level skipping then the Final Boss must be beaten TWICE for the Gold Skull to show up. Wait for credits, exit to map, exit game, start new game, defeat Final Boss once more. All the Mandatory Levels must be cleared for this to work.
  13. Games You Hate

    The topic is pretty self explanitory. There are two types of games that really grind my gears. The first are games whose combat system revolves around simply tapping a single button over and over again. I don't see the challenge or skill in playing these games, not to mention it gets very boring, very fast. A good example of this would be Ninja Gaiden Black on the original Xbox. I'm not sure about the 360 versions but believe me I wasn't going to pick up another one. The second type of games that grinds my gears are games that are supposed to be sequals but instead are actually the same exact game only with a fresh coat of paint on. Nintendo is notorious for doing this, examples are; The Legend of Zelda, Mario Kart, and Super Smash Brothers. Examples for the Xbox 360 are Fable II and Grand Theft Auto IV.
  14. Gold Skull Count

    I was just wondering how many Crashers out there have gold skulls. I just got my third one the other day with Snakey. Before him I earned the others with the Green Knight and the King. I don't have a character prepared to go for a fourth yet but I'm working on that. EDIT: I've made my own guide for all you Crashers who might need help beating insane mode. Check it out! The Forgotten Knight's Insane Mode Guide Current Gold Skull Count: 23