Update 5: Infinite Wisdom is here! 10/05/2017Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
Pit People's Final Touches 11/21/2017It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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Gentlecats and ladies, wel- wait, no, that isn't right, ah, here- Ladies and Gentlecats, I proudly present to you two ALL NEW full-15-level-each arena playlists by MeltedCow: Arcadia and The Art of War Unfortunately, we don't have any pictures to post in the lobby. But here are some sample-descriptions: 3 levels from Arcadia- Go Long - Ball - Going, going, BAM! SLAMDUNKERINO! Options Podium 2 - Gold grab w/ball - The much better remake of the Kat Khaos 2 original. Much, MUCH better remake. Raccalope Den - Muckle - A nice, fast paced cave fight- similiar to Mucklets of Fun, but quicker. 3 levels from The Art of War- Danger Arrives - Muckle - The routine night watch takes a horrid turn... so dodge that artillery! Claim the Halls - King of the Hill - Take the halls for your army, while dodging those two pesky boulder assassins! Final Crossing - Muckle - It looks as if the castle wizard Gondolf has cast a spell on the final bridge to the throne room! Special thanks to: LordlierAlloy2(A Galvantula) CMoNeYNo23(8bitten/LevelDesignGuy) superbrady777 ps3guyguy Swirly Kalen(Swik)* JBrennon Absorbbumblebee(lashuna2001)* Mordecai Guy5(LoverofBattleblockTheater)* The Behemoth for making Battleblock Theater in the first place! *not sure if I got around to testing with you guys but thanks for volunteering if you didn't! i can't exactly remember I personally think these playlists are a major improvement from Kat Khaos 2, so please check 'em out! i bet i sounded like a snob. Sorry, ladies and gentlecats. Hope you enjoy the shows! Oh yes, I forgot, the types of ticket's you need! Make sure to get the ones that say GT:MeltedCow on them! Nothing else! Again, enjoy the shows! EDIT: I have found two mistakes so far: In Raccalope Den, the teleporter on the wall, located on the right side of the stage, has a spike block on the ceiling in front and above it that does not match the color of the spike of the opposite side of the stage. And in the second level of The Art of War, there are no initial spawn points. This was due to my character being the Orange color, making the spawn blocks orange, which matches the sunset color theme of red and orange. I used the mirror in a rush and did not notice it at all. I thought it was a spawn point because of reasons previously stated. Then again, your enemy could be anywhere in battle, right? Dang. I can't talk my way out of this one.