• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

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  1. [suggestion] View settings

    A couple suggestions related to how much is shown on screen and the focus. We generally play this on the 'big screen' projector and have not played on a small(er) PC monitor but it would be great if - The whole field were shown - especially during the battles. Perhaps a zoom setting. Right now the follow-along/resize is a bit annoying. Especially with two players (most of our play time) the focus seems to follow player one. Could not the 'default view' after a battle sequence include all active tiles/characters? I would be ok with showing the whole field by default and the zooming in as needed. Now it is zoomed in and you have to 'sweep' out to enlarge the view. I can see where this is advantageous for small screens but for large screens is annoying. I enjoy the game and my son (9) is really having a good time. This would make it much better. As a side note - I see you are leveling/adjusting the damage and will see how that is. Right now I feel that damage is too low / battles too long by a 1 or 2 rounds. I don't want any weak characters to die in the first round but now it seems it is 3 or 4 rounds before the first kill which is too long as the stronger take a further 4++ rounds to kill. Maybe it is just because we are early (level 16 is highest character) and have only had a few die in combat, so there is no sense that we might loose and have to replay the level/quest/battle.