Update 5: Infinite Wisdom is here! 10/05/2017Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
FALL SALE! 25% OFF select merch 10/16/2017Time to stock up on all of our autumn appropriate threads and accessories!
From now thru October 22, 2017 (11:59PM PST), we’ve got sweatshirts and warm plush hats on sale at 25% OFF in our online store! There are also a few other rad items like the Behemoth scarf, skate decks, and the Hatty tissue box cover on sale.
See the full list of Fall items here: FALL SALE
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A couple suggestions related to how much is shown on screen and the focus. We generally play this on the 'big screen' projector and have not played on a small(er) PC monitor but it would be great if - The whole field were shown - especially during the battles. Perhaps a zoom setting. Right now the follow-along/resize is a bit annoying. Especially with two players (most of our play time) the focus seems to follow player one. Could not the 'default view' after a battle sequence include all active tiles/characters? I would be ok with showing the whole field by default and the zooming in as needed. Now it is zoomed in and you have to 'sweep' out to enlarge the view. I can see where this is advantageous for small screens but for large screens is annoying. I enjoy the game and my son (9) is really having a good time. This would make it much better. As a side note - I see you are leveling/adjusting the damage and will see how that is. Right now I feel that damage is too low / battles too long by a 1 or 2 rounds. I don't want any weak characters to die in the first round but now it seems it is 3 or 4 rounds before the first kill which is too long as the stronger take a further 4++ rounds to kill. Maybe it is just because we are early (level 16 is highest character) and have only had a few die in combat, so there is no sense that we might loose and have to replay the level/quest/battle.