Update 5: Infinite Wisdom is here! 10/05/2017Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
Pit People's Final Touches 11/21/2017It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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I finally have finished a playlist! Granted, since it is my first attempt at this I am sure it won't be perfect, but I enjoy playing it so I figure you all may as well! I hope you guys will try it out and give me feedback for the next one I make. The one I uploaded doesn't too much have a story line, and all of the levels are different colors and concepts, but I hope you all like it! Playlist name: Marooned Gamertag: dchh1427 Difficulty: Medium - Advanced I also decided to draw some terrible art for my playlist on paint! :]
Hey Everyone, I've been playing a lot of different games recently and really asking why some I find some so immersive while others I stop playing after an hour or so, never to return. After having an all day CC jam with my friends, I realized I still love playing even after all this time. But what is it that keeps me coming back? Is it the awesome art? The quirky humor? Maybe the craving to collect em' all (characters, weapons,animals)? Interested to hear what you guys think. Want to start with Castle Crashers, but we could always segway into other Behemoth games (though I'd rather stick to their stuff than other companies. This is the Behemoth forum after all)