Update 5: Infinite Wisdom is here! 10/05/2017Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
Pit People's Final Touches 11/21/2017It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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MisterrQuentin posted a topic in Community Theater - Level Creation Discussion - XBLA(Made this mainly for steam but i thought i might as well post it here too.) In this topic m going to try and cover as meny things in the level editor as possible, so hopfully you'll learn something whether you're a beginer or experienced, and if there's anything that i missed or if you have any questions feel free to ask away. Simple stuff: How to get featured http://steamcommunity.com/app/238460/discussions/10/540741858990669623/ Where are the gems in the editor? Strawberries are the gems of the level editor and the pies are the yarn. (note: always double check if you have a pie in every level before you upload it because if you forget a pie, people wont be able to get an A++ in you level.) Color coding This is very important if you're trying to get featured, it will make people like me and the behemoth take you levels a lot more seriously at first glance. Examples of color coding. Without color coding: With color coding: Secret levels The secret level is the 15th level in your playlist. You can make it adventure or challenge, just make sure to put down the secret level block in one of your other 14 levels so you can access it. Renaming playlists and levels The only way to do this is make a new level name it what you want then load the level you want to rename and save it over your new level, for playlists you just have to make a new one a then save all your levels into it. How to test your un-uploaded playlist Go to "local game", then go to "the arena" pick "vs" or "co-op" then go to "community theater" and finally go to "playlists i created". if you want to test online with a friend go to "online play" "host player match" etc. (Note: When testing, make sure you can get an A++ every level without dying, So that you know its possible for others.) Advanced stuff: Teleporters If you have more then two active teleporters the exit point will be random, But there are ways to have more then two teleporters in a level, and having only two active at a time. When you have a teleporter blocked you can't exit though that teleporter. Here is a picture of every block that can block teleporters. Signs You might think signs are pretty useless and are only there to make things look nice. Well you're wrong, There are a few things that can't pass though signs and they are "light bridges" "random moving blocks" and "lasers" This is very useful, and what makes this so awesome is you can use the green duck shark sign which is invisible, There's a bunch of different ways to use signs, Here are some examples. (Note: the fliper block has the same properties as signs.) Saws You undoubtingly know how to use a saw, But there are ways to make them quieter, and to make them stationary, Here are some examples. You should experiment with all of these block combinations so you can figure out what works best. Other stuff: TheBehemoth's level designer's blog blog part 1: http://blog.thebehemoth.com/2013/10/01/bbt-development-level-design-part-1/ blog part 2: http://blog.thebehemoth.com/2013/10/03/bbt-development-level-design-part-2/ TheBehemoth's level editor video