• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/

Search the Community

Showing results for tags 'pax prime'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Our Games
    • News
    • Pit People
    • BattleBlock Theater
    • Castle Crashers Remastered
    • Castle Crashers
    • Alien Hominid HD
  • Other Stuff
    • The Off-Topic Arena
    • Creationism
    • Technical Issues

Found 3 results

  1. Game 4 At Pax Prime (Recap)

    An early prototype of our Game 4 arcade cabinets Revealing our new game, currently titled Game 4, during PAX Prime was a series of complicated and stressful adventures that turned out amazingly well. All of this happened weeks leading up to the show, and it was hard for us to keep our giddiness under control. On top of working on the demo for Game 4, our co-founder & producer, John Baez, led the construction for 12 custom built arcade cabinets that would house our first ever playable demo for the public. (You can find more pictures of the construction in our PAX Prime Album Collection.) The finished set up at PAX 2014 The arcade cabinets were placed together on the show floor to create a magnificent dodecagon! Those who got a chance to play the game got to execute their orders using our nifty lever (which takes the place of the Y button on an Xbox One controller). The demo lasted about 25-35 minutes on average depending on the player. Despite the long lines, PAX attendees were willing to wait up to 3 hours to play the demo and a lot of people even took the time to give us their feedback on the comment cards we provided! (Thank you to everyone who did!) For those of you who did not get to play, here’s the opening cinematic that players got to see during the demo: As you may have heard or read in various PAX coverage last week, Game 4 (a working title) will be a fast paced, turn-based co-op adventure where you’ll have a chance to quest & explore, find awesome loot, customize your fighters, and recruit strange species! And we have even more info for those who are thirsting for more about the game: -Coming to Xbox One and Steam -No release date (yet!) -Deep strategy with simple controls -The game moves as fast or slow as your own pace -You can position all of your fighters before you end your turn -Will Stamper (BattleBlock Theater) returns to the Behemoth universe as the unreliable Game 4 narrator -Plans for the game: single player, 2 player co-op, and up to 4 players for 2v2 Don’t want to take our word for it? Well, maybe our narrator can change your mind! Here’s the video that played at the end of our PAX demo, which sums up everything we just wrote:
  2. Announcing Game 4!

    What’s this?? Game 4 is upon us!! Shortly before the release of BattleBlock Theater we started working on something new. We schemed up a bunch of concepts and picked our strongest one. From there we fleshed out the lone survivor prototype!!! As it grew stronger and stronger, we polished it, furnished it with delights, and added (gluten free?) sprinkles. Yes, as the chicken dictates, this game is of a genre we haven’t covered before and seek to breathe a new flavor into. Maybe you can find a hint in the video below about which genre it is?? What we’ve ended up with is something we are all very proud of. I am confident you’ll get a kick out of this one. So we’ve decided to bring it to PAX Prime — and you can play it! As usual we’ll want your feedback to steer the process. I cannot wait to show you guys what we’ve got! Until that time, please enjoy the introduction video to this grand and mysterious adventure………. Stay tuned for more info at PAX Prime Booth 3003!!! END BRAIN SEQUENCE 0459672-B -Dan Paladin (P.S. We just created a new forum just for Game 4 if you want to start up some discussions!)
  3. Announcing Game 4!

    What’s this?? Game 4 is upon us!! Shortly before the release of BattleBlock Theater we started working on something new. We schemed up a bunch of concepts and picked our strongest one. From there we fleshed out the lone survivor prototype!!! As it grew stronger and stronger, we polished it, furnished it with delights, and added (gluten free?) sprinkles. Yes, as the chicken dictates, this game is of a genre we haven’t covered before and seek to breathe a new flavor into. Maybe you can find a hint in the video below about which genre it is?? What we’ve ended up with is something we are all very proud of. I am confident you’ll get a kick out of this one. So we’ve decided to bring it to PAX Prime — and you can play it! As usual we’ll want your feedback to steer the process. I cannot wait to show you guys what we’ve got! Until that time, please enjoy the introduction video to this grand and mysterious adventure………. Stay tuned for more info at PAX Prime Booth 3003!!! END BRAIN SEQUENCE 0459672-B -Dan Paladin