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    • megan

      RTX 2017 - Booth 401   06/02/2017

      We’re headed back to Austin, Texas for our 5th time exhibiting at Rooster Teeth Expo (RTX)! You’ll be able to find us at RTX 2017 Booth 401 (next to our friends, Supergiant Games) from July 7 to July 9 and we’re going to have lots of new stuff this year.   See our Blog Post for all the details, including the new merch we're bringing with us! 

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Found 4 results

  1. So I was wondering when we go into the arena to do our 1v1's and we go online to do it can we get a "Players Online"/"Players looking for opponents" So we know we are trying to connect to them. The screen looks kinda bland and nothing is really keeping my focus as I want to connect to people. I just want to see what other people are thinking about this idea.
  2. So I was wondering when we go into the arena to do our 1v1's and we go online to do it can we get a "Players Online"/"Players looking for opponents" So we know we are trying to connect to them. The screen looks kinda bland and nothing is really keeping my focus as I want to connect to people. I just want to see what other people are thinking about this idea.
  3. A couple suggestions related to how much is shown on screen and the focus. We generally play this on the 'big screen' projector and have not played on a small(er) PC monitor but it would be great if - The whole field were shown - especially during the battles. Perhaps a zoom setting. Right now the follow-along/resize is a bit annoying. Especially with two players (most of our play time) the focus seems to follow player one. Could not the 'default view' after a battle sequence include all active tiles/characters? I would be ok with showing the whole field by default and the zooming in as needed. Now it is zoomed in and you have to 'sweep' out to enlarge the view. I can see where this is advantageous for small screens but for large screens is annoying. I enjoy the game and my son (9) is really having a good time. This would make it much better. As a side note - I see you are leveling/adjusting the damage and will see how that is. Right now I feel that damage is too low / battles too long by a 1 or 2 rounds. I don't want any weak characters to die in the first round but now it seems it is 3 or 4 rounds before the first kill which is too long as the stronger take a further 4++ rounds to kill. Maybe it is just because we are early (level 16 is highest character) and have only had a few die in combat, so there is no sense that we might loose and have to replay the level/quest/battle.
  4. I suggest allowing players to equip each Zombie pair with one hat for each individual zombie (and equivalent for Gnomes and Kobolds). If a player equips both partners with the same hat, it should still only count as only one copy being used. (This might not be too smart if there was a need to tell which individual ½-slot characters belong together, but currently the only thing tying e.g. two Kobold partners together is that they share exp. and thus level up simultaneously.)