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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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Guest Jean Ti-Tommy

Castle Crashers on PSN freezing after last boss

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Guest Jean Ti-Tommy

Hello,

It seems everytime i defeat the last boss (what seems to be the last boss since i never seen anything after that) the game freeze up, always at the exact same frame. I've killed him twice on local co-op wiht 3 of my friends and it froze up, i've the nre-installed the game and the same thing has happen.

After contacting Sony for a fix/refund they jsut sent me a link to this company website. I've even try it again in 4 players online coop. I read at some place about the same thing happening, Is there a fix? Is the company at least working on a patch?

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Guest Jean Ti-Tommy

The fight start with 4 red crystal, then it's the guy from the beginning of the game wiht red/blue shield. After that he floats around, become a chest and end up containing this huge spider. (First time we got there, the 4 of us screamed like little girl, it was funny!). After killing the spider, the balloon guys another time and the guy fro mthe beginning of the game again everything explode and... nothing, it freeze right there, last time i tried it it was online and i could still hear the other persons talking when it froze up.

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hi!

We are aware of this issue and working on a fix. It only seems to occur if everyone is using the default knights, so until that fix comes in, if at least one player is not the default knight you should be good.

we will make it all betters. :D

:arrow:

kelly

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Guest Jean Ti-Tommy
Did it freeze for them to?

From what they where saying yes it did freeze for them too.

hi!

We are aware of this issue and working on a fix. <..companies usual blabering...>

What if noone want to use the ugly gray knight? Kinda screwed, eh?

But more seriously, if your company is aware of the problem there should be an aknowledgment somewhere on the website or at least a sticky on the forums until it's fixed (a patch release date would be nice too).

Until the i hope youre really working on it and not just saying you are.

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