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Mr. Hatty

Castle Crashers: The RPG (Down Until Further Notice)

384 posts in this topic

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Hello, and welcome to Castle Crashers: THE RPG. This game is based on my other RPG, The Left 4 Dead RPG. So any veterans should know how this works, but for the newbies, here are the rules: In this game The team of Warriors will try to survive while keeping the kingdom safe from constant dangers. The team will face many perils in thier journey, and have to make choices that will question their morality, such as "This peasant has stolen bread to feed his family, he is poor and his children surely will soon die. Enforce the law, or give him a break at the risk of alerting superiors?" or "One of the other knights has been left behind in the woods! Going back to get him will surely get you killed, but he will die if someone doesn't help him"

Armour: Armour is a new mechanic to the "RPG" series, Armour is a shield that will protect your health from being depleted. If your armour is damaged, it may be repaired by a Blacksmith, or by yourself if you have high enough Blacksmith skills. However, if your armour is completely destroyed, then you must buy/make another, for it is unrepairable.

STATS & SKILLS: Leveling up will give you "Skill Points" these points go into a "pool" (ala Fallout 3) and can be spent on various STATS to upgrade. These stats include Melee Fighting, Magic, Agility, Blacksmithing, Defense, Taming, and Animal Orb Powers.

Animal Orbs: Animal Orbs are pets that have special powers, such as automatically raising stats, or helping out during battle.

So, here are the characters, each has thier own arsenal and Special Magic Type.

The Knights

The Red Knight (Open Slot)

Magic: Electrictity

Weapons: Mace, Average Shield, Average Armour

Stats:

Melee Fighting: 5

Magic: 5

Agility: 5

Blacksmithing: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 5

Magic Perk: Can catch a chain of enemies in a lightning blast, and can summon lightning from the sky

Magical Powers:

Splash: Electric Chain

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

The Blue Knight (Open Slot)

Magic: Ice

Weapons: Wooden Bat, Average Shield, Average Armour

Stats:

Melee Fighting: 5

Magic: 5

Agility: 5

Blacksmithing: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 5

Magic Perk: Can Freeze enemies for short amounts of time

Magical Powers:

Splash: Ice Shard Rain

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

The Orange Knight (ThePieGuy) VETERAN RPG+

Magic: Fire

Weapons: Dragon Sword, Dragon Shield, Dragon Armour

Stats:

Melee Fighting: 9

Magic: 9

Agility: 9

Blacksmithng: 24

Defense: 9

Taming: 8

Animal Orb Powers: 8

Skill Points: 0

Magic Perk: Can light enemies and Objects on Fire

Magical Powers:

Splash: Flame

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Hawk

Armour: 175/175

Health: 85/110

LEVEL: 16

The Green Knight (stink-man) VETERAN

Magic: Poison

Weapons: Pitchfork, Average Shield, Average Armour

Stats:

Melee Fighting: 5

Magic: 5

Agility: 5

Blacksmithing: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 25

Magic Perk: Can Poison Enemies and food

Magical Powers:

Splash: Poison Goop

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 0/0

Health: 100/110

LEVEL: 11

The Pink Knight (Open Slot)

Magic: Rainbows

Weapons: Lollipop, Average Shield, Average Armour

Stats:

Melee Fighting: 5

Magic: 5

Agility: 5

Blacksmithing: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 5

Magic Perk: Can Send a colorful Rainbow to Blind/stun opponents

Magical Powers:

Splash: Rainbow Ball

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

The Grey Knight (yoshilime)

Magic: Tools

Weapons: Dragon Shield, Candy Armour

Stats:

Melee Fighting: 5

Magic: 20

Agility: 10

Blacksmithing: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 0

Magic Perk: Can control arrows with his/her mind, and also has slightly more agility

Magical Powers:

Splash: Arrow Rain

Ranged: A Giant Bomb appears and flies towards foes

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 0/0

Health: 75/105

LEVEL: 7

The Black Knight (Grim Reaper) VETERAN

Magic: Darkness

Weapons: Dark Scimitar, Average Shield, Average Armour

Stats:

Melee Fighting: 10

Magic: 5

Agility: 5

Blacksmithing: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 25

Magic Perk: Can summon demons from the ground for a few seconds, also has a better starting sword

Magical Powers:

Splash: Black Death Cloud

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/110

LEVEL: 11

The Light Knight (Open Slot)

Magic: Heavenly

Weapons: Harp, Average Shield, Average Armour

Stats:

Melee Fighting: 5

Magic: 1

Agility: 5

Blacksmiting: 5

Defense: 5

Taming: 5

Animal Orb Powers: 5

Skill Points: 5

Magic Perk: Has lower magic, but can also sprout wings which grant limitied flight

Magical Powers:

Splash: Holy Healing

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Health: 100/105

Armour: 50/50

LEVEL: 5

Those Other Guys

Alien Hominid (isco) VETERAN

Magic: Ray Gun

BIO: Alien Hominid came from his self-titled videogame to the Castle Crashers world for no paticular reason what-so-ever. The only thing people DO know, He kicks balloon

Weapons: Gun/Sword, Explosive Shield, Alien Armour

Stats:

Melee Fighting: 12

Magic: 11

Agility: 5

Blacksmiting: 2

Defense: 5

Taming: 8

Animal Orb Powers: 5

Skill Points: 4

Magic Perk: Can Shoot Out his Ray Gun, WHAT MORE COULD YOU ASK!?

Magical Powers:

Splash: Charge Blast

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: None

Health: 75/85

Armour: 25/75

LEVEL: 11

Mr. Hatty (Open Slot)

Magic: Emotional

BIO: Mr. Hatty comes from the BattleBlock universe, and is the star of the upcoming title, "BattleBlock Theater". He uses his Gems to cause people to have two emotions at once.

Weapons: Gem Encrested Sword, Expensive Shield, Emerald Armour

Stats:

Melee Fighting: 2

Magic: 10

Agility: 10

Blacksmiting: 1

Defense: 1

Taming: 10

Animal Orb Powers: 10

Skill Points: 5

Magic Perk: He can have two emotions at once, I have no clue how that will be helpful, but I guess you'll find that out later.... (In other words, he can hypnotise people)

Magical Powers:

Splash: Short-Ranged Hypno-Ray

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Health: 75/75

Armour: 75/75

LEVEL: 1

Ye Olde Unlockies

The Super Meat Boy "SUPER MEATY PACK"

Meat Boy (Open Slot)

Magic: Meaty

Weapons: Meat Shield, Meaty Armour

Stats:

Melee Fighting: 3

Magic: 1

Agility: 15

Blacksmithing: 1

Defense: 0

Taming: 0

Animal Orb Powers: 9

Skill Points: 5

Magic Perk: Leaves a trail of meat behind that has multiple purposes

Magical Powers:

Splash: Liquified Meat Blast

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 22/22

Health: 5/5

LEVEL: 1

Bandage Girl (Open Slot)

Magic: Healing

Weapons: Bandaid Sword, Bandaid Shield, Adhesive-Bandage Armour, Bandage Package

Stats:

Melee Fighting: 1

Magic: 10

Agility: 15

Blacksmithing: 0

Defense: 0

Taming: 0

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can Heal Teamates

Magical Powers:

Splash: 25HP Heal Blast

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 30/30

Health: 5/5

LEVEL: 1

Commander Video (Open Slot)

Magic: BIT.TYPE

Weapons: BIT.SWORD, BIT.SHIELD, BIT.ARMOUR

Stats:

Melee Fighting: 0

Magic: 5

Agility: 20

Blacksmithing: 5

Defense: 1

Taming: 0

Animal Orb Powers: 3

Skill Points: 5

Magic Perk: Can float in Mid-air

Magical Powers:

Splash: BIT.TRIP DASH

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 30/30

LEVEL: 1

Tim (Open Slot)

Magic: Time manipulating

Weapons: Potion, Hourglass Sword, Sand-Grain Armour

Stats:

Melee Fighting: 5

Magic: 20

Agility: 1

Blacksmithing: 10

Defense: 3

Taming: 0

Animal Orb Powers: 10

Skill Points: 5

Magic Perk: Can rewind time! (But only up to 5 minutes into the past)

Magical Powers:

Splash: Sand-Spew

Ranged: Potion Whirl

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 5/5

Health: 100/100

LEVEL: 1

Dr. Fetus (Open Slot)

Magic: Evil

Weapons: Chainsaw, Jar-Armour

Stats:

Melee Fighting: 10

Magic: 0

Agility: 0

Blacksmithing: 0

Defense: 30

Taming: 0

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can Spawn Chainsaws

Magical Powers:

Splash: Buzzsaw Launch

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 250/250

Health: 20/20

LEVEL: 1

Mr. Minecraft (Open Slot)

Magic: Pixelated

Weapons: Minecraft Sword, Minecraft Block-Shield, Pixel-Armour

Stats:

Melee Fighting: 9

Magic: 1

Agility: 1

Blacksmithing: 30

Defense: 0

Taming: 0

Animal Orb Powers: 1

Skill Points: 5

Magic Perk: Can Mine And Spawn Blocks

Magical Powers:

Splash: Block Slam

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 30/30

Health: 50/50

LEVEL: 1

Captain Viridian (Open Slot)

Magic: Physics

Weapons: Grav-Armour

Stats:

Melee Fighting: 2

Magic: 10

Agility: 18

Blacksmithing: 2

Defense: 2

Taming: 2

Animal Orb Powers: 2

Skill Points: 5

Magic Perk: Can Change the laws of gravity

Magical Powers:

Splash: Grav-Push

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

Spelunky (open slot)

Magic: Spelunking

Weapons: Bomb, Pick Axe

Stats:

Melee Fighting: 5

Magic: 5

Agility: 13

Blacksmithing: 25

Defense: 5

Taming: 10

Animal Orb Powers: 9

Skill Points: 5

Magic Perk: Can Excavate

Magical Powers:

Splash: Dirt Splam

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 0/0

Health: 100/100

LEVEL: 1

Ogmo (Open Slot)

Magic: Arial

Weapons: Jump-Resistant Armour

Stats:

Melee Fighting: 5

Magic: 19

Agility: 19

Blacksmithing: 0

Defense: 7

Taming: 0

Animal Orb Powers: 11

Skill Points: 5

Magic Perk: Jump incredibly high

Magical Powers:

Splash: Wind Gust

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 40/40

Health: 7/7

LEVEL: 1

The Kid (Open Slot)

Magic: I Wanna Be The Magic

Weapons: Vintage IWBTG Gun, I Wanna Have The Sword, Apple Shield, The Guy Armour

Stats:

Melee Fighting: 5

Magic: 10

Agility: 8

Blacksmithing: 0

Defense: 0

Taming: 7

Animal Orb Powers: 9

Skill Points: 5

Magic Perk: Can Try To Be The Guy

Magical Powers:

Splash: Apple Spew

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 100/100

Health: .000000001/.000000001

LEVEL: 1

The Head Crab (Open Slot)

Magic: Half-Living

Weapons: Head-Crab Armour Plate

Stats:

Melee Fighting: 20

Magic: 0

Agility: 20

Blacksmithing: 0

Defense: 0

Taming: 0

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can latch onto enemies heads and control/kill them

Magical Powers:

Splash: Rapid Claw Glob

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 55/55

Health: 20/20

LEVEL: 1

Goo (Open Slot)

Magic: Gooey

Weapons: Goo Sword, Goo Shield, Goo Armour

Stats:

Melee Fighting: 3

Magic: 13

Agility: 2

Blacksmithing: 5

Defense: 9

Taming: 13

Animal Orb Powers: 13

Skill Points: 5

Magic Perk: Can Stick to walls

Magical Powers:

Splash: Goo Splash

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Ogmo (Open Slot)

Magic: Jumpey

[signature]Weapons: Jump-Resistant Armour

Stats:

Melee Fighting: 1

Magic: 16

Agility: 15

Blacksmithing: 0

Defense: 6

Taming: 4

Animal Orb Powers: 19

Skill Points: 5

Magic Perk: Can Jump to Incredible Height

Magical Powers:

Splash: Spin Push

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 11/11

Health: 22/22

LEVEL: 1

Marvel vs Capcom Pack

Mega Man (UltimateHominid) RPG+

Magic: Robot Master

Weapons: Mega Buster, Mega Armour

Stats:

Melee Fighting: 7

Magic: 9

Agility: 1

Blacksmithing: 8

Defense: 12

Taming: 1

Animal Orb Powers: 18

Skill Points: 15

Magic Perk: Can Shoot different missiles from his Mega Buster

Magical Powers:

Splash: Water Bubble Shield

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 100/100

Health: 100/100

LEVEL: 6

Sonia (Sarah)

Magic: Soundwaves

Weapons: Harp Guitar, SoundShield

Stats:

Melee Fighting: 0

Magic: 40

Agility: 61

Blacksmithing: 0

Defense: 7

Taming: 6

Animal Orb Powers: 29

Skill Points: 0

Magic Perk: can generate Ultra powerfull soundwaves.

Magical Powers:

Splash: Speaker Burst

Ranged: Note Sniper

Jump: N/A

Arial: N/A

Animal Orb: Lyra

Armour: 0/0

Health: 175/75

LEVEL: 4

Viewtiful Joe (Open Slot)

Magic: Viewtiful

Weapons: Mega Buster, Mega Armour

Stats:

Melee Fighting: 19

Magic: 19

Agility: 19

Blacksmithing: 8

Defense: 19

Taming: 19

Animal Orb Powers: 19

Skill Points: 5

Magic Perk: Can do lightning fast dash-attacks that stun foes

Magical Powers:

Splash: Dash

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Okami

Armour: 100/100

Health: 100/100

LEVEL: 1

Ryu (Open Slot)

Magic: Hadoken

Weapons: None

Stats:

Melee Fighting: 35

Magic: 19

Agility: 4

Blacksmithing: 0

Defense: 0

Taming: 2

Animal Orb Powers: 7

Skill Points: 5

Magic Perk: Can Summon Mets-Hadoken

Magical Powers:

Splash: Flying Kick

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 100/100

Health: 100/100

LEVEL: 1

Frank West (Open Slot)

Magic: Photography

Weapons: Baseball Bat, Servbot Shield, Mega Man X Armour

Stats:

Melee Fighting: 24

Magic: 12

Agility: 1

Blacksmithing: 9

Defense: 2

Taming: 18

Animal Orb Powers: 5

Skill Points: 5

Magic Perk: Can Photograph enemies and gain bonuses/level up from them

Magical Powers:

Splash: Blinding Camera Flash

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Queen Bee

Armour: 125/125

Health: 100/100

LEVEL: 1

Chuck Greene (Open Slot)

Magic: Craftsmanship

Weapons: Spiked Baseball Bat, I.E.D Shield, Arthur's Knight Armour

Stats:

Melee Fighting: 24

Magic: 15

Agility: 4

Blacksmithing: 39

Defense: 0

Taming: 9

Animal Orb Powers: 2

Skill Points: 5

Magic Perk: Can keep items used in an unsuccesful craft

Magical Powers:

Splash: Dagger Glove Throw

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Zombie Head

Armour: 150/150

Health: 100/100

LEVEL: 1

Captain America (Open Slot)

Magic: American

Weapons: Power Gloves, Rising Star Shield, America Armour

Stats:

Melee Fighting: 42

Magic: 0

Agility: 32

Blacksmithing: 0

Defense: 19

Taming: 18

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can create a forcefield around him/other warriors with the "Rising Star"

Magical Powers:

Splash: Charging Star

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

Iron Man(Open Slot)

Magic: Mechanical

Weapons: Iron Fists, Stark Corp Shield, Iron Man Armour

Stats:

Melee Fighting: 50

Magic: 10

Agility: 50

Blacksmithing: 0

Defense: 50

Taming: 0

Animal Orb Powers: 7

Skill Points: 5

Magic Perk: Can fly into the air with his Hyper Iron Boots

Magical Powers:

Splash: Beam Blast

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 200/200

Health: 100/100

LEVEL: 1

Spiderman (Open Slot)

Magic: Web

Weapons: Web Gloves, Web Shield, Spider Armour

Stats:

Melee Fighting: 83

Magic: 19

Agility: 50

Blacksmithing: 0

Defense: 0

Taming: 0

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can Web Swing; It's self explanitory

Magical Powers:

Splash: Web Throw

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Spider

Armour: 5/5

Health: 100/100

LEVEL: 1

Wolverine (Open Slot)

Magic: X

Weapons: Bone Claws, X Armour

Stats:

Melee Fighting: 95

Magic: 0

Agility: 82

Blacksmithing: 0

Defense: 0

Taming: 20

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can extend bone claws to great heights

Magical Powers:

Splash: Claw Barrage

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 20/20

Health: 85/85

LEVEL: 1

Docter Doom (Open Slot)

Magic:

Weapons: Metalic Fists, Cape Shield, Metalic Armour

Stats:

Melee Fighting: OVER 9000!

Magic: 0

Agility: 0

Blacksmithing: 0

Defense: 0

Taming: 0

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can make himself explode. This will automatically destroy his armour and take 50HP

Magical Powers:

Splash: Magnetic Rays

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Shuma-Gorath

Armour: 75/75

Health: 100/100

LEVEL: 1

The Human Torch (Open Slot)

Magic: Flame

Weapons: Heat-Proof Armour

Stats:

Melee Fighting: 0

Magic: 40

Agility: 90

Blacksmithing: 0

Defense: 0

Taming: 0

Animal Orb Powers: 0

Skill Points: 5

Magic Perk: Can withstand any high temperature and can set himself on fire. While he is on fire, he is granted limited flight.

Magical Powers:

Splash: Heat Wave

Ranged: Fire Ball

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 20/20

Health: 100/100

LEVEL: 1

Speedy Pack

Sonic The Hedgehog (open Slot)

Magic: Secret Ring

Weapons: Black Knight Armour, Black Knight Shield, Black Knight sword

Stats:

Melee Fighting: 9

Magic: 12

Agility: 54

Blacksmithing: 2

Defense: 0

Taming: 16

Animal Orb Powers: 22

Skill Points: 5

Magic Perk: Can do a homing attack

Magical Powers:

Splash: Ring Twirl

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

Run Man (open slot)

Magic: Speed

Weapons: Star Swoord, Star Shield, star Armour

Stats:

Melee Fighting: 4

Magic: 19

Agility: 74

Blacksmithing: 0

Defense: 12

Taming: 9

Animal Orb Powers: 5

Skill Points: 5

Magic Perk: Can do an explosive dash attack

Magical Powers:

Splash:Twirl dash

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 75/75

Health: 75/75

LEVEL: 1

Albert Wesker

Magic: Bad-balloon

Weapons: Machine Gun, Genetically Engineered Zombie Shield, Average Armour

Stats:

Melee Fighting: 9

Magic: 24

Agility: 48

Blacksmithing: 9

Defense: 21

Taming: 79

Animal Orb Powers: 73

Skill Points: 5

Magic Perk: Can do a teleport move that drains 25% of total health

Magical Powers:

Splash: Flying Kick Twirl

Ranged: Super-Concentrated Grenade Launcher blast

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 50/50

Health: 100/100

LEVEL: 1

Thou Specialites

Benjie (DaShroom) VETERAN RPG+

Magic: Zombie Whoop-balloon

*REQUIREMENT: YOU HAVE TO HAVE PLAYED THE L4D RPG to play as this character

BIO: Benjie is an old Country Redneck who hangs out in Las Vegas casinos. He is a skilled Helicopter pilot and rescues survivors. He also hunts Tanks with harpoon guns for sport!

Weapons: Harpoon Gun, Tank Skin Shield, Huntin' Shack Brand Bullet-Proof Armour

Stats:

Melee Fighting: 15

Magic: 5

Agility: 8

Blacksmiting: 12

Defense: 8

Taming: 6

Animal Orb Powers: 6

Skill Points: 10

Magic Perk: He can summon zombies for a short period of time, this will however slightly damage him each time used.

Magical Powers:

Splash: Boomer Spray

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: Turtle

Health: 90/100

Armour: 0/140

LEVEL: 16

The Scavenger (Open Slot)

SPECIAL: Can be more than one person

Magic: Searching

Weapons: Shovel, Oval Shield, E-Z Clean Armour

Stats:

Melee Fighting: 4

Magic: 1

Agility: 9

Blacksmithing: 7

Defense: 7

Taming: 1

Animal Orb Powers: 9

Skill Points: 5

Magic Perk: Can Scavenge

Magical Powers: Can Super-Dig

Splash: Dirt Flurry

Ranged: N/A

Jump: N/A

Arial: N/A

Animal Orb: N/A

Armour: 0/0

Health: 100/100

LEVEL: 1

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The Voice's Log

39094330.png

Hello, I am The Voice. I am a voice that is not attached to any body of any sort. I am just there. Anyway, this is my log. I can see everything that happens because I quite literaally am everywhere! So, this is where data will be recorded.

The Orange Knight (ThePieGuy) is ready to set fire to opposers!

Alien Hominid (isco) lands into the battle!

Benjie (DaShroom) flies in with his Zombie-killing skills and is ready to kick some balloon!

The Black Knight (Grim Reaper) Reigns justified terror upon the enemies!

The Story Begins....

It's a brave new world, a world where villagers are happy by day, but in constant fear by night. So warriors must protect the world from the Dark Evil. So..... here our story begins.........

General Addvice: MAGGOTS! You get your sorry bums off the ground before I scrape them off!

Grim Reaper:Ugh, when are gonna get our weapons?

General Addvice: SHUT UP MAGGOTS! NOW YOU LISTEN HERE, I'm gonna teach you all the basics...

*One Boring After-School Special later.....

General Addvice: Alright, lets see what you can do!

Dungeon 1: The Training Cave

The warriors find themselves in a cave, there is are four jars of mana, a four basic swords, and a wooden shield.

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BADGES

28117608.png

Badges not only look stylish and sho authority, but they also allow use of certain Items. Some badges even will convince strangers to join your party!

SCAVENGER BADGES

*Scavenger Badges are unlocked by the scavenger class.

Stoveface Knight: Dig up a frying pan!

White Knight: Scavenge up a ghost in a jar!

Snakie Knight: Scavenge up some rotten food!

Fire Demon: Scavenge a Petrified Dragon Scale!

Skeleton: Dig up a Bone!

Beekeeper: Scavenge up a Bee in a jar!

Brute: Scavenge up an Acorn!

Cultist (Wizard Mage): Scavenge (steal) the Dark Wizard's Spell Book

ACHIEVEABLE BADGES

*These badges are achieveable by anyone, usualy by doing something heroic, or finding something of interest. They are, "Achievements" if you will

The Scavenger: Make It past Basic Training

The Industrialist: Defeat the Industrial King/Tryant, after showing some workers this badge they will join your party

Barbarian: Defeat The Barbarian Boss

Peasant: Beat the REAL Barbarian Boss

Thief: Steal all the gold from The Thief Hideout

SushiGummy: "Smite" some advertisements

Eskimo: Survive three days in the Snow Wasteland

Gear Knight: Reinforce Slavery in the Gear Factory

Slave: Free the slaves in the Gear Factory

Royal Guard: Get a Job

Luke Skywalker: Craft any kind of Lightsaber

Darth Vader: Craft a Red Lightsaber

Periwinkle Knight: Craft a Blue Lightsaber

Civilian: Assasinate a King

King: Start a revolution against the King

Fencer: Finish Fencing School

Saracen: Make peace with the Middle Eastern Lands

Ninja-Pirate: Kill The Vikings

Ninja-Viking: Spare The Vikings

Ninja (from N+): Turn against the Ninjas

Bear: Make Peace with the Forest Lands

Bear Shaman: Become a Bear Noble

Chell: Defeat GLaDOS

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ALIGNMENT HISTORY

Hello, I am the voice of alignment! This will show your moral progress and what you have gained/lost from it!

Ben Dover

Alignment: Neutral

Decisions:

Grim Reaper:

Alignment: Neutral

Decisions:

Isco:

Alignment: GOOD

Decisions:

Saved a far-off village of... well.... Villagers... Outcome: There is a new place to explore, people are alive!

SPLIT TREASURE EVENLY! Outcome: Your friends might return the favor!

Benjie:

Alignment: Neutral

Decisions:

Yoshi:

Alignment: EVIL

Decisions:

Destroyed the previously saved far-off village has been terminated for no paticular reason. YOUR A JERK. Outcome: Thousands are dead. Also, did I mention that the plant that will cure cancer ONLY inhabits that village? Yeah, you just made cancer uncurable!

Mordecai

Alignment: Neutral

Decisions:

BLUEPRINTS

GOLD PAINT + WRENCH = THE GOLD WRENCH

FLAGPOLE + SHIELD = PUSH-SHIELD

CHICKEN + BOMB = KAMIKAZI CHICKEN

CANDY CANE + ANY TYPE OF ARMOUR = CANDY ARMOUR

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I call orange knight!

Okay, adding you! We will start monce we have 4 people.

And since you are a part if the L4D RPG, you get a veteran bonus and start @ level 5 :D

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I call dibs on Alien Hominid!

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Okay adding!

I call dibs on Alien Hominid!

Incase anyone was wondering, Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one

.

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Okay adding!
I call dibs on Alien Hominid!

Incase anyone was wondering' date=' Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one

.[/quote']

Alright. Cool.

So this plays like L4DRPG with a few changes right?

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Okay adding!
I call dibs on Alien Hominid!

Incase anyone was wondering' date=' Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one

.[/quote']

Will everyone be able to get Scavenger Badges or will it be just for one char, like the L4D Rpg?

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Okay adding!
I call dibs on Alien Hominid!

Incase anyone was wondering' date=' Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one

.[/quote']

Alright. Cool.

So this plays like L4DRPG with a few changes right?

Yeah, defferent scenario, and some other stats and a revamped level-up system, but that's about it. Everything else is the same. And just incase you guys are wondering, I am still going to work on the L4D RPG.

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Okay adding!
I call dibs on Alien Hominid!

Incase anyone was wondering' date=' Scavenger Badges arejust like photo awards from L4D RPG, and Achievable badges are just like achievements from that one

.[/quote']

Will everyone be able to get Scavenger Badges or will it be just for one char, like the L4D Rpg?

Juat the one, but that nay change later..

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put me under Benjie!

Okay, adding as Benjie. But WARNING: you won't recieve the veteran bonus with Benjie because he starts at level 5.

EDIT: By the way, one more and we'll start

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I call Black Knight.

Okay adding, We are ready to start............

It's a brave new world, a world where villagers are happy by day, but in constant fear by night. So warriors must protect the world from the Dark Evil. So..... here our story begins.........

General Addvice: MAGGOTS! You get your sorry bums off the ground before I scrape them off!

Grim Reaper:Ugh, when are gonna get our weapons?

General Addvice: SHUT UP MAGGOTS! NOW YOU LISTEN HERE, I'm gonna teach you all the basics...

*One Boring After-School Special later.....

General Addvice: Alright, lets see what you can do!

Dungeon 1: The Training Cave

The warriors find themselves in a cave, there is are four jars of mana, a four basic swords, and a wooden shield.

What Shalt Thou Do?

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I played the LFD RBG.

Your Point?

Wheres my level 5 and veteran thingy.

It's on the OP....

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I call Black Knight.

Okay adding, We are ready to start............

It's a brave new world, a world where villagers are happy by day, but in constant fear by night. So warriors must protect the world from the Dark Evil. So..... here our story begins.........

General Addvice: MAGGOTS! You get your sorry bums off the ground before I scrape them off!

Grim Reaper:Ugh, when are gonna get our weapons?

General Addvice: SHUT UP MAGGOTS! NOW YOU LISTEN HERE, I'm gonna teach you all the basics...

*One Boring After-School Special later.....

General Addvice: Alright, lets see what you can do!

Dungeon 1: The Training Cave

The warriors find themselves in a cave, there is are four jars of mana, a four basic swords, and a wooden shield.

What Shalt Thou Do?

Ben Dover (my knights name) picks up a jar of mana and a basic sword.

Lets get going.

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The group walks forward. They find some writing etched on the wall and a door with a purple gem on it. The writing says

You are South, your friend is West. Your Sword is the tip of the East part of the compass that is guarded by North. What tis be North?

It apears that the riddle must be solved for the door to be opened.

What Shalt Though Doeth?

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You are South, your friend is West. Your Sword is the tip of the East part of the compass that is guarded by North. What tis be North?

You are south, ok, your friend is west, allright, Your Sword is the tip of the East part of the compass that is guarded by North, HUH? that sentence ain't making no sense!

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oh wait, I KNOW! North is my shield!

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oh wait, I KNOW! North is my shield!

YOU HAVE ANSWERED THOU RIDDLE!

The door's gem glows and the door opens.

That test showed your intelligence, now this will test your morality!

Hello! I am THE VOICE...OF ALIGNMENT, my friend here, THE VOICE, has been helpful and all, but I will show you what your decisionshave gained you.... Now, you see those buttons in front of you? Well, if you press the blue one, one of you will die. BUT, if you press the red one, then thousands of people in a far off village will die. YOU MUST CHOOSE ONE..... which will it be?

You heard me, WHICH WILL IT BE!?

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