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      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
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      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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drunken feedle

Green Knight Is A Little Rusty

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heck didnt know otto made that video.. lol

He took x,x,x,y and turned it into rt+y

 

 

X,Y,X,Y or Y,X,Y,X

standing y,y,y,y against a wall or something solid keeps the enemies up in the air

 

The main problem with the green knight is when you do y,y

If you dont include y,y then your fine cause you do the flip...

you could do x,x,y ... x,x,x,y.... x,y,x,y .... y,x,y,x etc...

All that video is doing is showing you how to mash x,x,x,x,x,x and add a y when its a different y integer.

 

If you need to see the standing y juggle go to industrial castle and get on the rising platform with the fencers.  Get them all in the top left or right corner then stand and spam y.  Hes also extremely effective for keeping people off the ground doing this setting up others for x,y,y to raise them.

Edited by drunken feedle

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Wait, Green Knight has a slightly different juggle? Huh. I never noticed that.

 

Then again, I'm probably not pushing the buttons the right way half the time. I end up having to move all the way across the screen while juggling; I can never do it staying in one place.

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Wait, Green Knight has a slightly different juggle? Huh. I never noticed that.

 

Then again, I'm probably not pushing the buttons the right way half the time. I end up having to move all the way across the screen while juggling; I can never do it staying in one place.

 

hes the only character in the game that has a unique y,y once you unlock the combo.  he does a flip during the second y.  This makes x,y,y useless in most cases so you need to omit y,y and do x,y or y,x unless your standing on the ground near a wall then y,y works perfect

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It's been a while, but I believe you can do the same XYY combo as the other characters; the combo just requires a different speed.

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It's been a while, but I believe you can do the same XYY combo as the other characters; the combo just requires a different speed.

Indeed, chose green knight for my main character, was a while before I found out I'd chosen the only one to be different, typical! Still, love him

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