• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's official release date: March 2, 2018   02/21/2018

        That’s right, Pit People has officially received its final touches and has a release date. On Friday, March 2nd, Pit people will be available for both Steam and Xbox One! You can pick it up early right now even, and watch it in your library, transforming before your very eyes!
      For those of you who already have the early access copy of Pit People, thank you for being part of our game development journey! Our Early Access period lasted a total of 409 days. That’s one of the fastest records in Early Access history (no need to fact check this, it’s probably right)! So what’s in the thing? The Story is completed, cinematics and all, along with a whole new World Map with 15 additional bonus missions. There’s been a lot of balancing, polish, and ‘quality of life’ features ‘n tweaks to go along with it! Definitely our largest changelist to date. If you want to see it in its official officialness, please check out our launch post on March 2nd!
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Battleblock Theater Out Now On Xbla

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Hello friends,
I write to you today to let you know we’ve made you something.  It took us a little over 4 years but it’s finally here.  That’s the most time we’ve put into something, and I think it shows!  It is my overwhelming pleasure to announce BattleBlock Theater‘s release.
What was once an idea grew into the most expansive idea we’ve ever had, even though it wasn’t initially conceived to be.  It demanded more and we gave it more.  It’s our largest game to date in every possible way with our most involved story we’ve ever written.  I’d be surprised if this thing’s story wasn’t twice the length of Castle Crashers.  It’s got hundreds of unlockables and even more levels than that.  It’s got a soundtrack that rivals our previous best.  You’ll find hours of recorded narration that is natural and uplifting.
You might find friendship, betrayal, cats, and something in between all that.  You’ll also find a gift or two waiting for you if you’ve gotten an achievement in Castle Crashers and/or Alien Hominid.  A small token of our appreciation for keeping our team alive… almost 10 years now and counting!!
For the excited: You can pick up our little gem for 1200 Microsoft Points on XBLA, 4/3/2013.

For the ones without a friend handy:  Don’t worry – You can just host a Story Mode game online, or if that’s not your thing there’s also a Single player Story!
For the skeptics:  Oh you! There’s a free demo you can try out either alone or with a friend, so no sweat off your back if you ever want to look!

For the ones listening to “November Rain” by Guns N’ Roses:  Please don’t forget it’s only April.  Though I suppose there’s a lot of rain outside the theater so it’s still fitting.
Enjoy and Thank you,

(P.S. Here was our IAmA: http://www.reddit.com/r/IAmA/comments/1blgn3/hi_we_are_the_behemoth_developers_of_battleblock/) Edited by megan
Ended IAmA
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At last. I can't wait to cooperate through this game with my best friend like I did with Alien Hominid and Castle Crashers. I'll just get started beating that thing, thanks.

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 After playing this for 6 hours so far, (just picked it up yesterday, worked ect..) I can honestly say: Its SO GOOD.

It was a long, hard wait, but man, this game is the best I've played in years, i haven't smiled this much since portal 2.

Congratulations on what I hope was a successful launch. Your games continue to have a wonderful impact on my life, cant wait to see what you have planned for your next release in 2048!

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