• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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ImoutoNyan

Major Thanks Behemoth!

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(I'm not sure if I'm posting this in the right section or not :S)

 

But,

 

Thanks Behemoth for this amazingly wonderful, fantastic, addicting, fun, frantic game! I absolutely love 2D games and this so far holds a special place in my heart (it kicked Alien Hominid to the side for me).

 

If I could throw more money at you I would, you deserve many appraise for this masterpiece of a game, I just can't put it down! I'm like "Oh, I'll just finish this level... maybe one more! o-oh look... I didn't A++ that one, k well just that.... Oh, someone's on? Time for online!"

 

The gem collecting is addicting, and satisifying!

 

The music is also phenominal (do I hear the Alien Hominid PDA games music? I'm not sure!)

 

To me the game feels simplistic, yet difficult. Difficult yet rewarding. Rewarding yet timeless!

 

P.S

Love the artwork, Dan you are awesome! :3

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You forgot to thank Tom

I don't thing he worked on the game, as you can see there's no Newgrounds logo anymore, and Tom was not in the programming section in the credits. He was in the special thanks though along with Justin Bieber, Timberlake, and Time.

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Programming was done by Chip Burwell.

What happend to Tom?

He focused more on Newgrounds.com for this time.

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This game is awesome.

I remember buying a xbox-harddrive only so i could play castle crashers, because of it's astonishing visuals. I have had no regret buying that game for 70,-€ at any time. Besides influencing my art-style i've had as much fun playing as i had back in the day, while playing Little Fighter 2 with my buds.

You are great. You make great games.

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