• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
TheSandwichGamer

Does Anyone Want Battleblock Theater For Pc?

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The behemoth isn't a large multinational corporation, it takes them a lot of time to port something to another system. Don't expect to hear anything about a port for the next 2 years, that is if they even decide to port it.

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I'd rather them spend time developing Game 4 then them porting BBT to PC.

They can get a brand new game out there earlier if they decide not to port BBT to PC.

 

Ports take development manpower, and The Behemoth is still an indie developer.

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Not really.

Take PopCap as an example... Every big company changes things around to make the most profit possible, which reasons why I support indie developers so often, it's not all about the money.

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I think they should keep battleblock exclusively on Xbox and continue work on game 4.

Yes, original content is always good.

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Having to pay to be able to play online is just plain terrible. Then again I didn't get it on XBLA because I don't have the points.

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The behemoth isn't a large multinational corporation, it takes them a lot of time to port something to another system. Don't expect to hear anything about a port for the next 2 years, that is if they even decide to port it.

Porting something doesn't take long at all, optimizing it for the system does.

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I actually do hope that Microsoft snatches up The Behemoth, they'd have a hell of a lot more money to get their work done, so we'd probably see more than two games come out every decade...

 

Though on the flipside, if that were to happen they'd probably be forced into making Castle Crashers sequels every year or so..... ugh..... or they could pull a Garden Warfare, which would be cool in my opinion

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I actually do hope that Microsoft snatches up The Behemoth, they'd have a hell of a lot more money to get their work done, so we'd probably see more than two games come out every decade...

 

Though on the flipside, if that were to happen they'd probably be forced into making Castle Crashers sequels every year or so..... ugh..... or they could pull a Garden Warfare, which would be cool in my opinion

Listen to what you're saying! More money is often the opposite of quality. Microsoft has shown good examples of that. I hope the staff isn't dumb enough to come to such an idiotic agreement, because if they do... Let's just say they won't be the best indie developer anymore.

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I actually do hope that Microsoft snatches up The Behemoth, they'd have a hell of a lot more money to get their work done, so we'd probably see more than two games come out every decade...

 

Though on the flipside, if that were to happen they'd probably be forced into making Castle Crashers sequels every year or so..... ugh..... or they could pull a Garden Warfare, which would be cool in my opinion

Listen to what you're saying! More money is often the opposite of quality. Microsoft has shown good examples of that. I hope the staff isn't dumb enough to come to such an idiotic agreement, because if they do... Let's just say they won't be the best indie developer anymore.

How does having more money lead to lower quality? Call of Duty is a higher quality game than The Behemoth games, (no offense intended) but AH, CC, and BBT are more enjoyable and original because more time was put into them, so more ideas were added throughout development. 

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Dude, don't compare AAA titles with indie games, that's just bad.

They're both games. It's like saying I can't compare the pizza place down the street that sells awesome pizza to Dominos that sells children's nightmares. 

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Dude, don't compare AAA titles with indie games, that's just bad.

They're both games. It's like saying I can't compare the pizza place down the street that sells awesome pizza to Dominos that sells children's nightmares. 

Couldn't have said it better myself. 

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