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NOSNick04    16

Hey guys, Nick here. I would like some tips for making a playlist because I'm making a playlist, I'm starting from scratch and I've already got some new puzzles, traps too!

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http://blog.thebehemoth.com/2013/10/01/bbt-development-level-design-part-1/

 

Best resource.

 

I think the points that stood out to me were to decide what you wanted the flow of the level to be.  Map out if you want the player to travel in a figure 8, a big loop, zigzag, etc.  On the article they posted a bunch of level layouts which I never considered.

 

The other thing that was hinted at, was to introduce a new play element and then build on that throughout the playlist.  My last playlist I built was centered on new ways to use monkey bars and teaching the player to stay on their toes or fall in the water.

 

What I've noticed is that spamming too much of the same item, lazers especially, make the level frustrating, not challenging.  Also, use cats strategically, not just to get in the way.

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It's also a good idea to make a level that doesn't expect the player to know every little detail you have put into the level. If you find something straight forward and easy that doesn't mean someone completely new to your level is going to feel the same way.

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MeltedCow    229

Think of ways to confuse your "customers". In other words, the players.

 

Give 'em a few secret routes.

 

Make them use their abilities, such as having to use darts or frog bombs to get across.

 

And most importantly, make them think. Hard.

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