• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

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This is my FIRST ever playlist created.

Name: Arena Nonstop

GT: Same as forum name

This is my FIRST playlist so be sure to tell me what to do better or any advice.

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I'll be nice and ACTUALLY check it out. I shall edit this post later.

 

 

EDIT: Played a couple levels, fun and chaotic. One thing that bothers me(even though it isn't much of a big deal): 

Color Coding. (Thanks, 8Bitten for teaching me that)

 

Color Coding would be something like, after placing the blocks, go back and put stripes or something. Or outlining blocks with a certain color, and have the other color on the inside(if there is one). Maybe make the whole level one color. 

 

Other than that, just go a little less on the danger, and make sure a player can get to their goal(like the right jumping distance). You should be good otherwise.

Edited by MeltedCow

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Yes, thanks. I found this playlist back in my place. And I will consider Color Coding next time. I don't know how to do much but I'll try next time. If, I do. And I think the reason for putting traps was because of when I play ball game or any other arena, I'm sick of people running around when they're winning so you cant catch them. P.S. I added too many buzz saws in the King of the Hill map. :P Thanks for feedback

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