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      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
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Henryo

Old Castle Crashers Demo Found!

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Actually there's an even older version of Castle Crashers.

 

If I recall, The Behemoth said they outright scrap old concepts that they believe to not be fun.

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Wonder how the original would have done.

 

Would have sucked, the big tough designs wouldn't fit the Paladin style and thus wouldn't sell as well.

It's unfortunately how the world works now, how graphics are more important than anything...

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Wonder how the original would have done.

 

Would have sucked, the big tough designs wouldn't fit the Paladin style and thus wouldn't sell as well.

It's unfortunately how the world works now, how graphics are more important than anything...

I disagree with your reasoning, but the game does look quite lame compared to what we got with the final product.

 

It looked to have been a spiritual successor to Dad n' Me more than anything else, in that demo at least

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Wonder how the original would have done.

You can't really judge it on an unfinished product.

I'm certain at that point they only had the rudimentary concepts completed considering it was unveiled in 2005, one year after Alien Hominid's release. They probably didn't implement the more complex concepts like skill points or different spells and whatnot.

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Wonder how the original would have done.

You can't really judge it on an unfinished product.

I'm certain at that point they only had the rudimentary concepts completed considering it was unveiled in 2005, one year after Alien Hominid's release. They probably didn't implement the more complex concepts like skill points or different spells and whatnot.

Well I guess the better question would be how the final product would have sold with some of the old concepts.

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Actually there's an even older version of Castle Crashers.

 

If I recall, The Behemoth said they outright scrap old concepts that they believe to not be fun.

 

I've seen that one too. I wish the Behemoth would release that demo publicly for download, just for the heck of it.

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