• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
Cat Guard

What We Want In Pit People

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I hope to see it like the other Behemoth games, where you can have special characters according to the games you have now, (CC,BBT,AH) So having like a castle crasher character and so on. (Just an example)

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It would be awesome to have an arena creator. Many would agree it was successful in BBT, and in Pit People, I feel it would help players develop strategies when faced with strange or difficult battlegrounds made by the community.

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It would be awesome to have an arena creator. Many would agree it was successful in BBT, and in Pit People, I feel it would help players develop strategies when faced with strange or difficult battlegrounds made by the community.

I'd be all over an arena creator feature, the level creator in BBT was one of my favorite features of that game and it'd be really fun to design and share sets of levels in Pit People too.

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It would be awesome to have an arena creator. Many would agree it was successful in BBT, and in Pit People, I feel it would help players develop strategies when faced with strange or difficult battlegrounds made by the community.

From what I've seen so far, I think arenas are like Castle Crashers', they don't effect the battle much. I do think it would be cool tobe able to pick arenas, though.

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Will we be able to capture mobs that seem impractical such as the snakes from the Gorgons and that giant black mass shown in the second trailer? I really do want to use them if possible for one of the stupidest and most hilarious runs in Pit People when it comes out.

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My friend requested that there be chef hats for every race and character
I would personally love to have an option to purchase the soundtrack, if I know behemoth I know it's going to have great music.

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Completely unrelated to the topic, but I got an Xbox One just for Pit People.

That's some dedication right there

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Completely unrelated to the topic, but I got an Xbox One just for Pit People.

It's coming out on Steam too, though.

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Completely unrelated to the topic, but I got an Xbox One just for Pit People.

It's coming out on Steam too, though.

My computer sucks and I honestly prefer console over PC. (I AM NOT TRYING TO START A PLATFORM WAR.)

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So if the Behemoth Theory is true. It would be interesting to see the Castle Crasher Knights (Because space time is distortated) as very rare pawns for your team with each containing a unique ability, but not too OP of course.

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one thing I would love to see is maybe some new character types, some options for the kobold, and maybe a map so know how to get home in case I wander off too far, yes I know you can leave a marker but I would prefer a map

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And those who bought your previous games more likely to get access to the beta Steam?
sorry for my mistakes if I made them) I am Ukrainian, and not very well know English :-o

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Ideas:

 

An arena level where you're fighting enemies on a giant dog.

 

A halloween themed Fighter for October. (A Jack-O-Lantern Ghoul that controls an enemy from a distance, a Wizard/Witch who's weapons have different effects and can swap hexes with another fighter)

 

Weapons that have effects on different kinds of enemies.

Edited by GlacierPitFighter

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I want Czech localization.

I know that its easy hard, but send me files and i can do it! For free!!! I can do subtitles, menu, everything else. and mayby even voice acting.

If developers want me to do that, contact me ;)

 

BTW your other games lack of that too, soo.....

 

 

 

 

 

 

 

-pavel.marceluch@seznam.cz

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