• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

Recommended Posts

     Welcome friends, foes, and felines, to my arena discussion. You have seen the Hall of Dudes, but have you seen The Hall of Pain? I think not. I am nearly done making my first playlist and arena playlist. This playists hosts favorites such as: Ball Maul, Crush da Brush, and many, many, more.

 

     I am looking for tips from some of the all time greats, such as: our Furrbottom Features veteran: 8Bitten, ps3guyguy, our 2014 XBLA Arena Playlist Contest Winner: MeltedCow, our designing overlord MisterrQuentin, and many of our creative level designers. This playlist was made for the arena design contest but alas, I took a vacation. Why rush something that had potential?

 

     Thank you and expect this playlist in the near future.

 

 

 

 

Hall of Pain

 

 

 

Coming to a (Battleblock) Theater near you.

Edited by Cat Guard

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I am looking for tips from some of the all time greats, such as: 8Bitten, ps3guyguy, MeltedCow and our designing overlord MisterrQuentin.

Fixed.

As for tips:

- Color coordinate levels.

- Be sure to add signs where necessary.

- Playtest, then playtest again.

- Get creative and try to use blocks in new and fresh ways.

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I am looking for tips from some of the all time greats, such as: 8Bitten, ps3guyguy, MeltedCow and our designing overlord MisterrQuentin.

Fixed.

As for tips:

- Color coordinate levels.

- Be sure to add signs where necessary.

- Playtest, then playtest again.

- Get creative and try to use blocks in new and fresh ways.

Oh my gosh! Thanks for the tips but I will be sure to add that to the holy level designers of the hall of pain. Thank you 8Bitten and I look up to you in level designing. ;)

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Well, I would have said something, but looks like ol bitten beat me to it anyways. I'm in the same state as MisterrQuentin.

Now that I think about it, this is basically common sense, but still, don't overload your level with spikes and saws and raccalopes galore.

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Any other tips? I got 2 levels done this week and I think I have 4? around 4 left... I have 2 ball games, 2 muckle, 2 k.o.t.h. 1 soul snatcher, 2 color the world, 1 grab the gold, and 1 C.T.H. I think...

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