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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
CannyImposter

I Am Making A Game

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I personally think the first one looks better. I really like that twist knob. I also think it fits with your Brain Freeze idea.

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Still looking amazing and the animation is really smooth and really well done. Can't wait to see even more. 

  • Upvote 1

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Please, whenever you get back to working on this, make some Splatoon "squid or kid" cameo. I will give you all da moneys. :-D

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Never really done a proper animation in detail, thought I do the line work for one I might do. It's a fanimation for the game awesomenauts if you've heard of it :)

 

https://drive.google.com/file/d/0B-86uOMCUkehNXhyTDlNTVpaUUk/view?usp=sharing

 

hahaha, I think you had Youtube in the background, who was it?

 

Also another good animation and its the best and only way to play Clunk.

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Never really done a proper animation in detail, thought I do the line work for one I might do. It's a fanimation for the game awesomenauts if you've heard of it :)

 

https://drive.google.com/file/d/0B-86uOMCUkehNXhyTDlNTVpaUUk/view?usp=sharing

 

hahaha, I think you had Youtube in the background, who was it?

 

Also another good animation and its the best and only way to play Clunk.

Haha I was listening to hat films, they do some work with the yogscast and I think they're hilarious.

 

I animated the archer and put him against the mage, take a look:

 

https://drive.google.com/file/d/0B-86uOMCUkehV0xMTXAza3VCbGM/view?usp=sharing

 

He feels a little empty so let me know what I could further animate on him :)

 

NOTE:

 

We did it! The main menu is pretty much done (just a few more buttons) let me know what you think! I'll try and upload the animated version soon :)

 

http://imgur.com/nCWMnZX

 

It is divided into three sections, menu, settings and load screen

Edited by CannyImposter
  • Upvote 3

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Right, I'm off to sleep. This is where you come in. I have a few questions I would like all of you to answer.

 

What colour/flavour should the smoothie be?

 

What should the shop layout be?

 

What kind of enemies would you like to see?

 

Should there be a combo metre?

 

What would happen if this bar is full?

 

What weapons would you like to see?

 

Just a few questions for now, more will come later.

CHAINSAW!!!

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Game has stopped for the moment due to issues with programming, but I animated a mage in some spare time, is lookinh pretty sweet and might actually go towards a second game idea.

 

https://drive.google.com/file/d/0B-86uOMCUkehQ3RTVFhyVHJ0QkU/view?usp=sharing

 

Also muse was playing at the time of the recording :3

Holy mother of moms your good at animation

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This looks amazing!

 

You sir, have stolen all of my upvotes for the day :D
 

 

Haha I was listening to hat films, they do some work with the yogscast and I think they're hilarious.

Never really done a proper animation in detail, thought I do the line work for one I might do. It's a fanimation for the game awesomenauts if you've heard of it :)

 

https://drive.google.com/file/d/0B-86uOMCUkehNXhyTDlNTVpaUUk/view?usp=sharing

 

hahaha, I think you had Youtube in the background, who was it?

 

Also another good animation and its the best and only way to play Clunk.

 

I animated the archer and put him against the mage, take a look:

 

https://drive.google.com/file/d/0B-86uOMCUkehV0xMTXAza3VCbGM/view?usp=sharing

 

He feels a little empty so let me know what I could further animate on him :)

 

NOTE:

 

We did it! The main menu is pretty much done (just a few more buttons) let me know what you think! I'll try and upload the animated version soon :)

 

http://imgur.com/nCWMnZX

 

It is divided into three sections, menu, settings and load screen

I think that you could possibly show the strain on the bow?

 

And do you have a rough ETA of when this is coming out, unless it already is?

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I think I mentioned before that the game is on hold for the moment, however a second game is being created and I have a very small (and just awful) demo for you to try. It's very early but I'm trying to set my sights a little low for the moment, was in a little over my head before.

 

https://www.google.com/url?q=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F28238008%2Fweb-BeatemUp%2Findex.html&sa=D&sntz=1&usg=AFQjCNG9U8uX3Az7l2TrvhMt4AXedUWrCQ

  • Upvote 2

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This is truely impressive, you have this certain oldish behemoth art style which really makes it cham

 

i'm afraid you should have learned coding as a major without going into the animation and visual design first

 

it takes a lot of time but coding is the major part of the game, a game can have the best visual design in the world but with really cheap and broken mechanics it's the worst game no matter what 

 

i'd advice you to take a month or 2 to learn coding as a whole then come back to visual design and planning out your game

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