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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

What Obstacles Do You Want?  

9 members have voted

  1. 1. What Obstacles Do You Want?

    • Rocks
      2
    • Boats
      3
    • Lasers
      5
    • Weapon Cats
      1
    • Horses
      2
    • Ferdinands
      1
    • Puzzle Blocks
      2
    • Raccalope
      1
    • Jetpacks/Helicopters/Wings
      5
    • Other (please specify)
      4


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As of today, I have completed 4/15 levels on my first co-op playlist, and I want to know what kind of puzzles people want to see in a co-op playlist.

 

If you want to test my levels, (if you're not already) you can add me as a friend on Xbox Live.Gt - xDerpySquid11x

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Hey Cat Guard... long time no see.

 

Well. I've always loved puzzles that are unique- in the fact thsat you don't use the actual in-game objects itself; you manipulate it so it is used in a different way than it was originally intended to. Just an idea :)

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I can play all Tuesday most weeks, I'll play with you then.  Remember, I like to appear offline so even if it says offline, send in invite.

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Personally I don't enjoy seeing weapon cats in levels unless they're used as objects in puzzles. Like, throwing weapon cats in just for artificial difficulty isn't very fun, so I wouldn't use those unless it's for something clever. Anyways I'm looking forward to seeing what you make!  :-D

  • Upvote 1

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I tend to base levels on one specific idea, and just put in themed puzzles/parkour. I have a soul snatcher game map which takes place in an incinerator, where rocks fall from the right, follow the conveyor, then fall in a fire pit and respawn at the right. Simple but it really works. Lots of strategy with what you can do with the rocks.

 

You can probably put similar ideas into a co-op game.

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