• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      FALL SALE! 25% OFF select merch   10/16/2017

      Time to stock up on all of our autumn appropriate threads and accessories!



      From now thru October 22, 2017 (11:59PM PST), we’ve got sweatshirts and warm plush hats on sale at 25% OFF in our online store! There are also a few other rad items like the Behemoth scarf, skate decks, and the Hatty tissue box cover on sale.

      See the full list of Fall items here: FALL SALE

Recommended Posts

I create levels and stuff on BBT and have fun doing so. I'm pretty good at it (not like 8Bitten though) and I've been fed up with a few other games, so haven't been building as much as I should, but will eventually get back to it. I think I should take a small step forward since I've had these levels in my bio for a while and havent said anything about them.

I felt like making some kind of public creation journal so everyone can see what I'm making if they really are interested. So here's a few pics of my upcoming playlists Selgnirp and KaizoBlock.

post-27007-0-15588500-1443291548_thumb.jpg

-Selgnirp

post-27007-0-92354800-1443291588_thumb.jpg

-KaizoBlock

I would take pictures of the full screen but I only have an ipad to take pics with, and that makes the files way too big to post, so yay...

But yeah. I'll hopefully upload Selgnirp soon, and KaizoBlock will take some time to test and upload. I'll say when I'm done and have uploaded them though :)

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Kaizoblock sounds promising, and I have no idea what Selgnirp could be. Have you released any particularly difficult playlists prior to this?

Also, I can't view your attatched .jpg's. Looking forward to seeing the level design!

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Kaizoblock sounds promising, and I have no idea what Selgnirp could be. Have you released any particularly difficult playlists prior to this?

Also, I can't view your attatched .jpg's. Looking forward to seeing the level design!

Ive created a few levels before this, most people find my playlist Dead Friend to be difficult :)

note i made these on the xbox version, not the steam version...

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Selgnirp = Pringles

The first thing I did when I saw "selgnirp" was I spelled it backwards.

So, why is the playlist about chips?

Oh noes! They figured me out! (I like Pringles and I was hungry when I was thinking of the name, chips have nothing to do with the playlist)

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KaizoBlock is, as the name suggests, really hard. I'm focusing my attention on making cakes easy on normal mode but really insanely difficult on insane mode, like in the first level there's a cake at the end of the level, to get to it you have to go through a one way passage back to the beginning of the level. The obvious solution to getting back on normal mode is dying and respawning, but insane mode you have to go through the ENTIRE level a second time without dying ONCE. (I have only done it once, and it took a lot of attempts). Not only that, but the level's themselves are significantly harder than a normal hard playlist in BBT, but along with that has some cool ideas since making a level purposely difficult really gives me as a creator no boundrys.

Now just to come up with the ideas and wait for it to get finished :)

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