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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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Hazard

Hazard's Castle Crashers Insane Playthroughs

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Hey guys, with Castle Crashers starting to get semi-popular on twitch, as well as me wanting to play the game again, I have decided to livestream 31 Insane Mode playthroughs, one per character.

 

If you miss my livestreams at www.twitch.tv/beatsbd  you can always go watch them later at https://www.youtube.com/channel/UCUF0_LClDbhQHjlcROs6ILg

 

So far I have done two runs, and my Ninja one is right here: https://www.youtube.com/playlist?list=PLd6lzUOr1NANmdoonKXeRS7DaxF4YhvtW

 

You can select my next character here:

http://www.strawpoll.me/10222815/r

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Cool! Why do you think there was a sudden influx? 

No idea, just every time I check twitch now there are 30+ viewers.  Definitely didnt used to be like that. No idea why, the summer sale hasnt started either

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I think you should do Saracen because it would be interesting to see how you start juggles, get through enemies, and kill bosses.

every character has the same types of juggles with the exception of green knight...

its all how you use your agility or magic or juggles on bosses...

he is no different then the bear

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I think you should do Saracen because it would be interesting to see how you start juggles, get through enemies, and kill bosses.

every character has the same types of juggles with the exception of green knight...

its all how you use your agility or magic or juggles on bosses...

he is no different then the bear

1. His RT+B can be used to start juggles

2. His RT+B is different to Bear's.

3. Exactly, since he has no real boss killing magic so it would be interesting.

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I think you should do Saracen because it would be interesting to see how you start juggles, get through enemies, and kill bosses.

every character has the same types of juggles with the exception of green knight...

its all how you use your agility or magic or juggles on bosses...

he is no different then the bear

1. His RT+B can be used to start juggles

2. His RT+B is different to Bear's.

3. Exactly, since he has no real boss killing magic so it would be interesting.

Its no different then using the king or even hominid

Melee is best

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Its no different then using the king or even hominid

Melee is best

Saracen has 3 low damage shots, and they have 1 normal damage shot. I just think it would be interesting to see if he used it like splash, or like a projectile.

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