• Announcements

    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

Recommended Posts



It returns! From the creator of Complex comes a new title in the series, Complex: Castle of Peril! In this new game, a mysterious tower appears in our heroes' town. What's worse, Damien and Samuel seem to be missing. Will you be able to uncover the mystery of the tower and rescue your brothers?




New planned features:

  • Collectibles! Find shiny jewels on your quest to find the truth... or something else?
  • Ammunition! Power ups can give Laurence firepower to dig into new areas of the castle, and defeat enemies!
  • Secrets! More than the last game! Little easter eggs and jokes!
  • New traps and enemies! Cannons will burst, ghosts will haunt, balls will drop!(no pun intended)
  • More things I didn't mention here!

Demo coming soon!

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How many ARGs have dropped before the reveal, my boy?

Anyways, as a member of the inner-circle of Morg enterprises, I can confirm that this game will be much more entertaining, the background now has the potential to not be a blizzard but instead nice slowly drifting snow, now isn't that nice kids? But really though I'm looking forward to how this turns out!

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This new version of Complex is in talks to be published by On The Run Productions, and as a representative of the firm I can say that attaching such a name to this product ensures nothing but the highest quality.

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Happy Halloween, everyone! I decided to release a hastily-put together demo of Castle of Peril here, but not alone. Instead, I present:




Yes! Not only will you be able to play the very short demo of Castle of Peril, but a sequel to the hit game, Rashid of the Turbulent Wind! The download link is below:


https://www.dropbox.com/s/a3joo93t94jhgjy/Morg's Halloween Bundle.zip?dl=0


Thanks for your patience, and I hope you have an inhuman amount of candy this weekend! If you run into any issues, please let me know!

Edited by Morg
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The Halloween Bundle was pretty amazing, I'm gonna have to give my review of the sequel to RotTT soon. I was told to leave some advice for Castle of Peril, so I have some suggestions below. Regardless, this was pretty amazing and I'll be looking forward to the holiday bundle (/sarcasm)


CoP Notes

-Have two hitboxes for the chain and ball obstacle, one when it's at a complete stop and while rising, where you do not take damage and you can stand on it like the ground, and the second hitbox during its fall animation where it can actually hurt you, just to make it so you don't have to wait on the ball to rise all of the way so you can pass a small hallway

-Edit the BGM so the pause doesn't go on for like a second or two longer than it has to, it makes me think that the music just crashes a few seconds in

-Make the cannonball shoot faster so it's more of threat potentially?

I'll edit in anything I think of, great game so far tho.

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