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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

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Thanks for your interest! We haven't announced any plans for PS4 right now. We're a small team with limited resources, so we have to pick and choose our projects very carefully -- we hope you understand.

At the moment, we're focused on developing our next game, Pit People, for Xbox One and Steam. It's the first time that we've worked on developing on two separate platforms simultaneously. 

Who knows what the future holds though? If we announce any plans for additional platforms for any of our games, we'll definitely keep the community updated. 

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Understandable Megan with a small team/limited budget, but you guys do realize there's over 54M + PS4 sold out there ? 

 

CC could sell double or triple what it did on Xbox one, just look at rocket league

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On 2/20/2017 at 3:49 AM, eaglechopper said:

Understandable Megan with a small team/limited budget, but you guys do realize there's over 54M + PS4 sold out there ? 

 

CC could sell double or triple what it did on Xbox one, just look at rocket league

It's easy to say that as a consumer but you also have to realize there are probably fees, licenses, and other assets they would need to purchase to be able to do that. Since they already had microsoft licenses back then they probably are more comfortable about making the game for xbox. They also had already decided that early in the process so it wouldn't make sense changing the idea a week before release. They probably know the sales and know how the Industry is moving right now better than we do as consumers. I trust these guys enough to be able to know what is the best for the company with its current small dev team and budget. :D 

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On February 21, 2017 at 8:02 AM, Helpinghand97 said:

It's easy to say that as a consumer but you also have to realize there are probably fees, licenses, and other assets they would need to purchase to be able to do that. Since they already had microsoft licenses back then they probably are more comfortable about making the game for xbox. They also had already decided that early in the process so it wouldn't make sense changing the idea a week before release. They probably know the sales and know how the Industry is moving right now better than we do as consumers. I trust these guys enough to be able to know what is the best for the company with its current small dev team and budget. :D 

 

Sorry I'm late to reply! Thanks for your support, Helpinghand97. 

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On 4/2/2017 at 5:41 PM, megan said:

 

Sorry I'm late to reply! Thanks for your support, Helpinghand97. 

No problem it says it in my name. :D I want to be a game developer too so I got to learn this stuff as soon as possible.

Edited by Helpinghand97

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In recent times, PS4 has gotten way ahead of xbox, and a few years back, I remember playing castle crashers on *i think* PS3 at pax, the game had a line waiting for it and later that day I got a code for it at an anime game type thing *idk it was weird* but when I played it I loved it, but sadly a few days later my PS3 broke and I did not get a new one because of the cost, but recently I got a PS4. I've been waiting for this game for a while and it still hasn't come out. I tried getting games that were like it, but none of them were the same. As I said earlier PS4 has gotten way ahead of xbox and is now more profitable for game developers to publish on. I think that it's a very fun multiplayer game and has a very unique style.      Thankyou for taking the time to read this and I hope you will respond to me as soon as you are able.

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I third the motion.  Is it carried?

... in all seriousness I keep my old beat up 360 just for CC.  Would love to migrate fully to the PS4.  

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Same here, I loved CC on the PS3, but was kinda bummed to see the DLC and other game modes only on Xbox. We ended up getting the DLC, but not the game modes. It would be super cool to see that come to the PS4.

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