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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      FALL SALE! 25% OFF select merch   10/16/2017

      Time to stock up on all of our autumn appropriate threads and accessories!



      From now thru October 22, 2017 (11:59PM PST), we’ve got sweatshirts and warm plush hats on sale at 25% OFF in our online store! There are also a few other rad items like the Behemoth scarf, skate decks, and the Hatty tissue box cover on sale.

      See the full list of Fall items here: FALL SALE
PyRO22

New Game Mechanics Involving Spidaurs

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I have an Idea for a new game mechanic involving Spidaurs and Riders.

  • Riders can now be knocked off by a Cyclops knock ups, Hair Troll flips, AOE explosions, and heavy archers at a 1 tile space in between distance with a (insert percent chance here) 
  • Riders when knocked off will be slowed for one turn as normal
  • Enemies can mount enemy Spidaurs, while mounted they will do damage each turn to the spider.
  • Enemies mounting your Spidaur can be knocked off by allied archers, motars, knock ups, flips, and AOE explosions
  • While an enemy is mounted on your Spidaur, your Spidaur can take damage from your allies. As they may slip up and attack your Spidaur while trying to save her.

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I don't know... I think Spidaur-riding is complex enough as it is, and Spidaur cavalry is already weak to most of those things you mention: A Hair Troll or Cyclops can move both rider and mount with a single attack, and AoE will hit both the rider and mount.

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1 hour ago, BerserkViking said:

I don't know... I think Spidaur-riding is complex enough as it is, and Spidaur cavalry is already weak to most of those things you mention: A Hair Troll or Cyclops can move both rider and mount with a single attack, and AoE will hit both the rider and mount.

Simple then, buff the spiders. Give them more base defense and or health.

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