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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
PyRO22

New Game Mechanics Involving Spidaurs

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I have an Idea for a new game mechanic involving Spidaurs and Riders.

  • Riders can now be knocked off by a Cyclops knock ups, Hair Troll flips, AOE explosions, and heavy archers at a 1 tile space in between distance with a (insert percent chance here) 
  • Riders when knocked off will be slowed for one turn as normal
  • Enemies can mount enemy Spidaurs, while mounted they will do damage each turn to the spider.
  • Enemies mounting your Spidaur can be knocked off by allied archers, motars, knock ups, flips, and AOE explosions
  • While an enemy is mounted on your Spidaur, your Spidaur can take damage from your allies. As they may slip up and attack your Spidaur while trying to save her.

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I don't know... I think Spidaur-riding is complex enough as it is, and Spidaur cavalry is already weak to most of those things you mention: A Hair Troll or Cyclops can move both rider and mount with a single attack, and AoE will hit both the rider and mount.

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1 hour ago, BerserkViking said:

I don't know... I think Spidaur-riding is complex enough as it is, and Spidaur cavalry is already weak to most of those things you mention: A Hair Troll or Cyclops can move both rider and mount with a single attack, and AoE will hit both the rider and mount.

Simple then, buff the spiders. Give them more base defense and or health.

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