PyRO22

New Game Mechanics Involving Spidaurs

3 posts in this topic

I have an Idea for a new game mechanic involving Spidaurs and Riders.

  • Riders can now be knocked off by a Cyclops knock ups, Hair Troll flips, AOE explosions, and heavy archers at a 1 tile space in between distance with a (insert percent chance here) 
  • Riders when knocked off will be slowed for one turn as normal
  • Enemies can mount enemy Spidaurs, while mounted they will do damage each turn to the spider.
  • Enemies mounting your Spidaur can be knocked off by allied archers, motars, knock ups, flips, and AOE explosions
  • While an enemy is mounted on your Spidaur, your Spidaur can take damage from your allies. As they may slip up and attack your Spidaur while trying to save her.
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I don't know... I think Spidaur-riding is complex enough as it is, and Spidaur cavalry is already weak to most of those things you mention: A Hair Troll or Cyclops can move both rider and mount with a single attack, and AoE will hit both the rider and mount.

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1 hour ago, BerserkViking said:

I don't know... I think Spidaur-riding is complex enough as it is, and Spidaur cavalry is already weak to most of those things you mention: A Hair Troll or Cyclops can move both rider and mount with a single attack, and AoE will hit both the rider and mount.

Simple then, buff the spiders. Give them more base defense and or health.

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