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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
Sir Hattington III

New Boss for Castle Crashers (Idea)

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What's up, ladies and gentlemen,

So I asked many of my friends today about the final boss in Castle Crashers, some of them said he was too easy, and the others said it took a while to defeat him, but easy. So I asked them if there were to be a replacement boss, who would you choose? I asked 7 friends that I know for a fact are pretty good at Castle Crashers, and all of them said right away: Necromancer. I had to agree that he is pretty good, and took a while to finish him off, but not as long as the final boss came to know and hate. So I came up with a plan myself, saying that if we could expand his health, and give him different phases, including him (the Necromancer) turning into one of those buff lookin' dudes, that would be pretty cool. When he does go into this stage, he can spawn in the buff versions of the dead enemies he usually spawns in, but with half of the normal health, because we all know that the buff enemies are pretty big time waster to kill. So if you agree that the Necromancer would be a pretty tough boss to kill with all the additional stuff I added into him, respond! Tell me what you think!

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Interesting idea, but it would probably be more fitting to talk about it in one of the Castle Crashers categories.

I never really thought the final boss was hard, exactly. I just thought it was pretty tedious.

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Sometimes I like it when a sub-boss is tougher/more memorable than the final boss. Not that I didn't enjoy either fight in CC, but I do like the final bits of the game the way they are. Maybe Necro knows he's strong enough to be at the top, but follows the Wizard anyway, because his abilities put him in a greater position to take over the kingdom than Necro's? Who knows?

I like the idea of an extended Necro fight, though. That would be rad.

Also I'm moving this thread over to the Castle Crashers section, because it makes more sense over there. :-)

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