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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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Xbox One: Please add tooltips

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I bought the game, I love it so far. The Narrator is awesome too!

Anyways, having problems since day one here. When I 1st started up the game, I went to highlight a unit and it gave me one of those random names. It was a name that made me think it was was it class or race was (I think it was Violator)... Then I highlighted the next and thought, wow, what a weird class name for an archer and so on and so forth. I'm used to playing these strategy games where you highlight a target and it gives you some sort of tooltip like name of character, Race, class (no classes in this game), level, health, other important factors like flying type, and or special effects like ramming damage or what the negative effect they suffer.

So I kept moving with the game since I knew it was still in production. But next in the house where you evaluate your items you get. I can't tell what the stats are per item and what their differences are. There's a little number that pops up under each item icon. But it means nothing to me. I can see the item being applied in the charts to the right later in game. But I often wonder if this stat is the outline or what. Again, I feel a tool tip on the item you're highlighting will help. Just display it's LBs, Dam modifier etc etc and enhancer icons... We'll get used to the enhancer icons. But I feel overall this should help.

After beating as much as I can story side and exploring the world a few times. I'm still getting confused on who has what while fighting. (meaning the tooltip info) I also loose the arrow for which character you're commanding. A tooltip pop down with a color of team can help with this too I feel. Also stats for the market and stats for the mercenaries in the market too would all together help.

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