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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
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Ceresbane

Trying to understand the logistics of porting

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So the biggest issue for ports is the work put in to do so. Distribution is only an issue of signing a contract or receiving a licence.

What happens if some freelancers created the prototype port and sent Behemoth or whatever company the build. Would official ports become more common?

I mean it would be a simple case of buying the rights to have a market space in the eshop of whatever platform. Whether its steam or psn or nintendo eshop or xbox live.

 

I'm just thinking... if fan ports became a thing.

1. you'd have a means as a programmer to show off your skills and add something to your resume.

2. the owner of the game would have a build they can use to port games into other platforms.

 

I'm just thinking how fan translators sometimes get jobs or have their work become the official translations. I'm wondering if porting can be like this too. As for case of money, I'm sure those translators got paid for their efforts. Since the company is buying THEIR translation work. Could freelance programmers create a port of whatever game they want and just sell it back to the company?

Edited by Ceresbane

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